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DAZ Studio Normal Maps
Posted: 05 November 2012 08:12 AM   [ Ignore ]
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I see that in DAZ Studio you cannot control the amount of normal maps you apply to a character like you can with displacement.  How would you expose or create a slider that brings some control to normal maps?  This is for a MLIE product I have in planning stages. Thanks in advance.

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Posted: 05 November 2012 11:11 AM   [ Ignore ]   [ # 1 ]
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You don’t.

Normal maps use three colors to map the ‘details’ in 3D space, so the ‘amount’ is already ‘built in’ to the map…it’s just an on/off (map/no map) control.

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Posted: 05 November 2012 11:17 AM   [ Ignore ]   [ # 2 ]
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That’s unfortunate.  If you need to make changes in the skin of a character and still be able to use clothing on that character the best way is normal maps because displacement maps will make the geometry intersect the clothing.  I know there is also bump maps but bump maps won’t look good in every angle.

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