DAZ Studio Normal Maps

SimonWMSimonWM Posts: 629

I see that in DAZ Studio you cannot control the amount of normal maps you apply to a character like you can with displacement. How would you expose or create a slider that brings some control to normal maps? This is for a MLIE product I have in planning stages. Thanks in advance.

Comments

  • mjc1016mjc1016 Posts: 7,235
    edited December 1969

    You don't.

    Normal maps use three colors to map the 'details' in 3D space, so the 'amount' is already 'built in' to the map...it's just an on/off (map/no map) control.

  • SimonWMSimonWM Posts: 629
    edited December 1969

    That's unfortunate. If you need to make changes in the skin of a character and still be able to use clothing on that character the best way is normal maps because displacement maps will make the geometry intersect the clothing. I know there is also bump maps but bump maps won't look good in every angle.

Sign In or Register to comment.
Rocket Fuel