I do not think clearly how to use is best about pupetter,,
if save the pupetter layer as pupetter.dsa preset,, ,at least,, they can save the layer, with keeping morphs shape
about each dot.and can apply it on genesis.
when save,, duf pupetter preset,,they can keep expression moprhs layer about genesis,,
I think ,,if expression is categorized as poze controller of head node,,and it can apply
other character only expression layer, so DAZ keep it , and do not care about FBM?
usually, if I made animation by character, it is better not change shape hardly without intention,
apply pozing or expression layer for sub timeline may need . if I apply saved FBM layer,, the character changed
perfectly,, but I think it need,, to save the FBM as duf preset too it there is any special reason.
anyway,,, I can mix expression, and FBM layer,, (I tried it,, saved duf, and saved dsa,,
and new scene. load genesis then, load dsa (saved FBM layer) and duf (saved expression)
but not tried just save each layer as dsa,,
then I have only few knowledge,, about each parts of body pozing, andFBM and expression,
how mix each layer and saved them . hope it work as I want,,,
I really hope,, DAZ more anounce or make good tutorial,, about pupetter usage,,(it may be more efficent when use with animate plug in
ds 4.5 and genesis. and update pupetter please,,,
if pupetter updated,, and I can understand clearly how to use well,I think it need not as free items,,