The 32bit version doesn’t seem to be working for me. I am assuming it would behave the same as the 3.1 version.
i’ll install DS4.5 32bit on my 64bit windows7 and test the 32bit plugin
the simplest test is to create a primitive-plane
move it up, say 200 cm
select it
in Daz Studio’s “create” menu, create an mcjCollider
the mcjCollider is at floor level, pointing up at the plane
select the mcjCollider in the scene tab
go in the parameters tab and click on ‘+’ on the parameter named ‘Ray Length’
( this is one o f the 2 ways to activate the collider )
the collider should now jump to the plane’s surface
—
the other way to activate the mcjCollider is to run this script
activate_mcjCollider.dsa
Scene.findNode("mcjCollider").activated();
note that it’s not really “activating” something, it’s more like shooting
the mcjCollider plugin goes through all the polygons that were selected when you created the mcjCollider,
in this case the plane,
and looks for one that intersects the mcjCollider’s ray ( white line ),
if one hit is found, the mcjCollider node moves to the closest intersection point


