Digital Art Zone

 
   
12 of 20
12
Official MANGA STYLE & VISUAL STYLE topic - Update May 19th 2013: GSO shader additional bugfix! [Commercial]
Posted: 28 April 2013 08:55 AM   [ Ignore ]   [ # 166 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12
Eustace Scrubb - 27 April 2013 01:58 PM

I see no reason, though, for individuals to make the tweak to their own copies—of any shader whatsoever!  So long as the amended versions aren’t handed around.

That’s fair enough, although they can only edit shaders that are made in Shader Mixer such as Visual Style. That, and I wouldn’t recommend attempting to make any changes unless you have basic knowledge on how to use Shader Mixer, which not a lot of people do as documentation for Shader Mixer is still a bit on the lax side. There is one very good tutorial on the store, but that’s where things get a bit awkward because most people expect the documentation to be in the Documentation Center, and not available for sale on the store (even if it’s free, as some of the official tutorials are), especially so if they’re migrating from Poser (which has free documentation built into the program).

Of course if anyone does decide to make their own personal changes to the shader (which they are free to do provided the don’t redistribute it, as you said), I did try my best to label and organise everything in a way that’s easy to understand. ^^” However, not many people like the thought of having to take on a DIY approach to things like this, which is why I try to incorporate more and more features into each product I do to make them easier to use. Case in point, my next shader (which’ll never see the light of day at this rate, seeing as Daz still haven’t fixed Anisotropic Specular in Shader Mixer) is going to have tiling textures built in, and i’m gonna try my best to make it support Fabricator textures/settings.

Profile
 
 
Posted: 02 May 2013 02:31 PM   [ Ignore ]   [ # 167 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12

Hey guys. Sorry for the bump, but as you can see there has now been a very important bugfix update made to the Freebie Geometry Shell Outline shader. The Geometry Shell Outline is now fully compatible with UberEnvironment’s Ambient Occlusion, and shouldn’t cause the underlying object/figure to appear much darker than intended. Please redownload and reinstall!

Profile
 
 
Posted: 07 May 2013 04:22 AM   [ Ignore ]   [ # 168 ]
Active Member
Avatar
RankRank
Total Posts:  373
Joined  2007-06-19

Trying out the Geometry shell outline shader for the first time.
Other than lettering no postwork yet. just the visual shader and the GSOs                                                                   (I’ll fix the picture up later when i get my tablet to work with win 8 lol)

 

Image Attachments
desert_angels_s_jpg.jpg
 Signature 

DeviantArt
there ain’t nothin’ to do ‘cept take naps and wait patiently for death!


Autonomous and Illuminated Unity of Territories

the Unimportance of being Bunny

Profile
 
 
Posted: 07 May 2013 08:53 AM   [ Ignore ]   [ # 169 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12

Awesome! It looks great! Thanks for sharing. :D

Profile
 
 
Posted: 14 May 2013 01:30 AM   [ Ignore ]   [ # 170 ]
Member
Rank
Total Posts:  84
Joined  2007-08-24

Loves, having lots of fun playing with the manga shaders.  It was a tossup between the Visual Novel and Manga Style, but seeing as ACartoon popped up in the past few weeks, and having YAToon for Carrara, I went for Manga, because, honestly, its unique.  And I’m loving it =3 Still following the tutorial a bit, but I love how she looks.  Post a render when I’m (somewhat?) done XD

A rough render smile I’m really having fun with this.  V4 Centaur mixed with other random freebies.

I know realistic isn’t the intended effect, but I still think it came out nicely here. smile

Image Attachments
mngrend2.png
Profile
 
 
Posted: 19 May 2013 11:32 AM   [ Ignore ]   [ # 171 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12

To those of you out there having fun with the freebie Geometry Shell Outline (GSO) shader, please rendownload and reinstall. There has been another bugfix that makes it compatible with Raytraced shadows (and presumably depth mapped shadows, although I have yet to test this). Thanks goes to Richard Haseltine yet again.

Profile
 
 
Posted: 21 June 2013 09:58 PM   [ Ignore ]   [ # 172 ]
New Member
Avatar
Total Posts:  11
Joined  2012-07-11

Great product, but I’ve run into a bit of trouble.  Following the manga step-by-step guide, I can apply a screen tone and the model turns gray/white like the example.  However, when I go to render the image, it displays as DAZ’s default toon render without screen tones.  I attached a screenshot showing what is happening.  Could anyone help me resolve this problem?

Image Attachments
Screen_Shot_2013-06-21_at_8.54_.30_PM_.png
Profile
 
 
Posted: 21 June 2013 10:29 PM   [ Ignore ]   [ # 173 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12

You have your render settings set to “cartoon” when it should be set to “default”. smile

Profile
 
 
Posted: 21 June 2013 11:10 PM   [ Ignore ]   [ # 174 ]
New Member
Avatar
Total Posts:  11
Joined  2012-07-11
BishounenTaurus - 21 June 2013 10:29 PM

You have your render settings set to “cartoon” when it should be set to “default”. smile

Thank you, I did have it set to cartoon accidently.  I have changed it to default.  However, that hasn’t solved the problem.  Now I am just getting a solid gray shader.  Hmmm…. Any idea what I should try next.

Profile
 
 
Posted: 21 June 2013 11:14 PM   [ Ignore ]   [ # 175 ]
New Member
Avatar
Total Posts:  11
Joined  2012-07-11
gray22fox - 21 June 2013 11:10 PM
BishounenTaurus - 21 June 2013 10:29 PM

You have your render settings set to “cartoon” when it should be set to “default”. smile

Thank you, I did have it set to cartoon accidently.  I have changed it to default.  However, that hasn’t solved the problem.  Now I am just getting a solid gray shader.  Hmmm…. Any idea what I should try next.

I sorry - I figured out how to fix it.  For anyone who has the problem in the future, you need your render settings set to the best quality (4).  Open GL won’t render the shaders.

Profile
 
 
Posted: 16 July 2013 01:18 PM   [ Ignore ]   [ # 176 ]
New Member
Total Posts:  15
Joined  2013-05-21

Thank you, BishounenTaurus, for creating these wonderful things.
As one of those, who used Sketch Style Render in Poser (had chance in 4 and 7), when i decided to stick to DAZ STUDIO, firstly it looked like no exit. But then i discovered your Style Shaders!

Though, i’m still have many things to learn in both DS and ur Manga Style (that was my choice atm..coz so unique)

So, thanks also for Step-by-Step guide!)
I’m attaching this image (just one of default presets though) just to history..

..guess i’ll come back in the future with further results wink
*need to learn and do this and that*

P.S.

ALSO i remember your UDK scheme for it hmm
However, i had some suggestions about it though..

P.S.S.

I even have a question atm - so, is that correct that to apply Style on Clothes, it is needed to select all surfaces on BOTH cases - 1) when u selected the clothes themself 2) when u selected the character, there are clothes tabs below char also in surface editor

 

Image Attachments
becky_again_lq3.png
Profile
 
 
Posted: 16 July 2013 01:20 PM   [ Ignore ]   [ # 177 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12

When you apply the shader, you must have these things selected:

-The figure in the Scene Tab.
-The surfaces of the figure in the Surfaces Tab.

So in this case you’d need to select both the Dress figure and the Dress surfaces. smile

Profile
 
 
Posted: 16 July 2013 02:05 PM   [ Ignore ]   [ # 178 ]
New Member
Total Posts:  15
Joined  2013-05-21

Oops it’s a bit easier than i thought - thanks!
What made think me different - is that you have surfaces for all figures in Surfaces Tab…

Profile
 
 
Posted: 16 July 2013 03:19 PM   [ Ignore ]   [ # 179 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12
akmerlow - 16 July 2013 02:05 PM

Oops it’s a bit easier than i thought - thanks!
What made think me different - is that you have surfaces for all figures in Surfaces Tab…

Ah yes, I have an option turned on that displays all surfaces in the list regardless of what I have selected, as I like to multi-task. wink

Profile
 
 
Posted: 20 July 2013 02:23 PM   [ Ignore ]   [ # 180 ]
New Member
Avatar
Total Posts:  11
Joined  2012-07-11

Help!  The shaders were working fine but when I installed them on a new computer they started not rendering properly.  For example, “Manga - Skin (Duo Soft 150)” renders as below.  Are there some settings which may be causing this?

I tried uninstalling and re-installing the shaders with no success.

Image Attachments
Screen_Shot_2013-07-20_at_1.21_.19_PM_.png
Profile
 
 
   
12 of 20
12