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Official MANGA STYLE & VISUAL STYLE topic - Update May 19th 2013: GSO shader additional bugfix! [Commercial]
Posted: 05 November 2012 07:18 PM   [ Ignore ]   [ # 16 ]
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BishounenTaurus - 05 November 2012 01:59 PM
Artini - 05 November 2012 01:39 PM

Today I have played with the Manga Style shaders, but has nothing to present yet.
I would like to create some Golden Age style images.
Any advice about what presets one can apply on the eyes of Genesis figure?

For the sclera, you just need it to be bright white, which you can do with amping up the ambient colour of the default DS shader (or by using the blank Manga Style preset). For the pupil, it just needs to be black. The iris you can apply any of the golden age presets on, though I recommend one of the ones that’s a flat colour with no pattern.

As for the cornea, you can either use the Manga cornea preset, or you could use one of SnowSultan’s anime eye textures.

Thanks a lot for the answer. I will try your suggestions in my scene.

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Posted: 05 November 2012 08:57 PM   [ Ignore ]   [ # 17 ]
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How can I get the eyebrows better? They’re part of the face texture so I can’t select them separate.

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Posted: 05 November 2012 09:14 PM   [ Ignore ]   [ # 18 ]
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See, this is why I wish more characters came with a “no-brow” option.

You could try plugging the face texture into one of the Colour parameters, but that would change the colour of the entire face and not just the eyebrows.

Do you have Hitomi? Her facial textures don’t come with any eyebrows, and she comes with separate 3D eyebrows instead that you can apply different shaders onto and shape independently. I use Hitomi’s and Hiro 5’s eyebrows in all of my toon renders (for example, I used them in the Pop Art promo on the store page), I find them to be an essential part of my kit.

Do you have SnowSultan’s Anime Eyes for Aiko4? If so, remove Jasmin’s face texture, and instead use one of the eyebrow textures from SnowSultan’s pack in both the Diffuse node and the red Colour node. You’ll have to make sure the UV setting is set to Victoria 4 if doing this.

Do you have Genesis Eyebrows by Cris Palomino and WillDupre? You could remove Jasmin’s face texture and use the eyebrow prop from that product instead (the included textures are realistic though, so they might not work too well with the toon style of Jasmin).

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Posted: 05 November 2012 09:37 PM   [ Ignore ]   [ # 19 ]
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midnight_stories - 03 November 2012 11:32 PM

It picks up Displacement mapping very well and the transparency looks impressive to.

Thanks for this render.  It looks like actual inked lines. 

The line weight is impressive.  I’m sold.

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Posted: 05 November 2012 09:58 PM   [ Ignore ]   [ # 20 ]
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Ahh! That’s better, now with Hitomi texture and eyebrows.

Thank you.

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Posted: 05 November 2012 10:07 PM   [ Ignore ]   [ # 21 ]
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Much better! Hitomi’s texture also makes her look a bit more sultry, as there’s more shading around the eyelids.

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Posted: 06 November 2012 12:29 PM   [ Ignore ]   [ # 22 ]
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Just so you guys know, I have completed a step-by-step guide on how to apply the Manga style presets to a Genesis figure (specifically Hiro 5). It covers how to apply the preset to Hiro without removing the textures, how to solve any issues with surfaces appearing darker than intended, how to apply the shaders to detailed hair (like PH Space), what kind of lighting you should and shouldn’t use, how to solve any issues with noisy renders, and how to apply a Geometry Shell Outline.

Most of these are explained in brief in the documentation, but the step-by-step guide is for those who want to know more about the basic process in more detail. If need be, I can produce more step-by-step guides in the future, including ones on how to save presets that you can share with your friends (I’ve been informed that there is actually a way to do this in Daz 4.5 without needing to use RTEncoder. But it’s a new feature, and as such hasn’t really been fully documented yet).

Anyways, like I said, the first step-by-step guide is finished, but it requires the first Manga Style bug-fix update that hasn’t made it past QA yet. Once the update is out, i’ll then release the step-by-step guide, does that sound good? :D

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Posted: 06 November 2012 01:31 PM   [ Ignore ]   [ # 23 ]
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Yes, it does! grin

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Posted: 06 November 2012 02:55 PM   [ Ignore ]   [ # 24 ]
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Sounds awesome. I have bought the shaders, but have no idea what I’m doing, so will be awaiting this eagerly! grin

Thanks!

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Posted: 06 November 2012 04:11 PM   [ Ignore ]   [ # 25 ]
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Great, looking forward to this step-by-step guide and hope for more guides, if possible.

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Posted: 06 November 2012 04:51 PM   [ Ignore ]   [ # 26 ]
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I guess I’ll post the finished version of the test render I originally posted in the other thread (and by finished, I mean I added a background!  That makes it special!)

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Posted: 06 November 2012 11:13 PM   [ Ignore ]   [ # 27 ]
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As with the previous Visual Style Shaders, I’m amazed that DAZ Quality Assurance let this go on sale without a detail step-by-step tutorial guide for newbies.  In my opinion they need to ban all shader packages from the DAZ store until they include such tutorials.  I’ve so far spent two days on trying to figure out shaders and Visual Style Shaders (and I’ve been using Poser/DAZ for around ten years. so am not a newbie in other respects), and am still getting nowhere near a final toon render.  It’s baffling without a detailed tutorial guide.

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Posted: 06 November 2012 11:32 PM   [ Ignore ]   [ # 28 ]
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Martirilla - 06 November 2012 11:13 PM

As with the previous Visual Style Shaders, I’m amazed that DAZ Quality Assurance let this go on sale without a detail step-by-step tutorial guide for newbies.  In my opinion they need to ban all shader packages from the DAZ store until they include such tutorials.  I’ve so far spent two days on trying to figure out shaders and Visual Style Shaders (and I’ve been using Poser/DAZ for around ten years. so am not a newbie in other respects), and am still getting nowhere near a final toon render.  It’s baffling without a detailed tutorial guide.

Exactly what part is baffling you? I can’t help you if you don’t tell me what you’re having problems with. Have you tried reading the documentation? I’ve always tried my best to explain the ins and outs of the shaders In the official documentations (which there are for both Visual Style and Manga Style), and up until now nobody has ever requested me to write a step-by-step tutorial. Because of this, I didn’t have one prepared for manga style, but I have now written one after a few people have politely requested one, and plan to write more if anybody wants to.

With all due respect, insulting the efforts of the Daz QA team and saying my products should be banned isn’t going to solve whatever issue you might be having with manga style. It would be better if you explained your issue in detail so that I can help you like I’ve helped everyone else in this topic to the best of my ability. I really want to make sure everyone can enjoy these shaders like I do.

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Posted: 07 November 2012 02:33 AM   [ Ignore ]   [ # 29 ]
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Martirilla - 06 November 2012 11:13 PM

As with the previous Visual Style Shaders, I’m amazed that DAZ Quality Assurance let this go on sale without a detail step-by-step tutorial guide for newbies.  In my opinion they need to ban all shader packages from the DAZ store until they include such tutorials.  I’ve so far spent two days on trying to figure out shaders and Visual Style Shaders (and I’ve been using Poser/DAZ for around ten years. so am not a newbie in other respects), and am still getting nowhere near a final toon render.  It’s baffling without a detailed tutorial guide.

I agree with you that a step-by-step tutorial for newbies would be a very good thing - but I don´t think you are right that items should be banned from the store when lacking one. You could say the same about other items - lights, poses, even characters or hair. There always will be some newbie who will not be familiar with even the simplest features of DAZ Studio and will need a step-by-step tutorial for them. Surely you don´t expect vendors to include such tutorial in every product they release. Of course this all would be much different if we had a proper written manual for DS, which would explain such things and newbies would not have to go the hit-and-miss route.

Also, as written only a few posts above, a (free) tutorial for beginners is going to be released soon, so I don´t understand why you complain?

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Posted: 07 November 2012 02:42 AM   [ Ignore ]   [ # 30 ]
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BishounenTaurus - 06 November 2012 12:29 PM

If need be, I can produce more step-by-step guides in the future, including ones on how to save presets that you can share with your friends

More step-by-step tutorials for shaders (both Manga and Visual) would be great, and they could even function as sort of advertisement for your shaders. I think people would be more inclined to buy shaders that are heavily supported by the vendor with detailed documentation suitable even for absolute newbies. Some people would even stumble over your shaders for the first time, while looking for a general shader tutorial, so this might attract new customers who would not have heard about your products otherwise.

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