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Official MANGA STYLE & VISUAL STYLE topic - Update May 19th 2013: GSO shader additional bugfix! [Commercial]
Posted: 03 November 2012 05:44 PM   [ Ignore ]
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The Manga Style shaders, from the creator of Visual Style, is now available in the Daz 3D store!

Manga Style Product Page:Click here!

Visual Style Product Page:Click here!

Update May 19th 2013: I recently discovered another issue with the Geometry Shell Outline (GSO). Although it was compatible with UberEnvironment’s Ambient Occlusion, it wasn’t compatible with lights casting Raytraced shadows. You had to turn “Cast Shadows” OFF to stop Raytraced shadows from reacting to it, which in turn stopped it from being compatible with UE’s Ambient Occlusion. So, with the help of Richard Haseltine once again, a second Ray Test was added for Transmission this time. Now the shader is compatible with both Raytraced shadows (and presumably depth mapped shadows too) and Ambient Occlusion. Remember to keep “Cast Shadows” turned ON (this is the default setting when creating Geometry Shells).

Please note that the two Ray Tests the GSO shader does may increase rendering times. In my own tests using a complicated light set, rendering time increased by 1 minute when adding a GSO (and that minute was spent on calculations). It goes without saying that the more complicated and higher quality the light setup is, the longer the render will be. Although the GSO is now compatible with complicated light setups, it is strongly advised that you stick to simpler light setups especially when doing Toon work.

Please redownload and reinstall. (see Freebies below)

Documentation / Reference Guides

Click here to download the official Manga Style Documentation/Reference Guide.

Click here to download the official Visual Style Documentation/Reference Guide.


Step-By-Step Guides
How to apply the Manga Style presets to a Genesis figure, and other tips.
How to apply the Visual Style presets to a Genesis figure, and other tips.


Freebies

Click here to download the Manga Style Freebie Pack 1.
This freebie pack includes 5 Lights and 4 Render Settings presets, all made to work best with Manga Style. The Light and Render Settings can be found in the same place Manga Style installs to; My Library/Shaders/Manga Style Shaders/.

Click here to download the FREE Geometry Shell Outline shader.
This is an improved version of the Geometry Shell Outline shader originally included with Manga Style. This Geometry Shell Outline is completely free for anyone to download and use. BASIC GUIDE INCLUDED. Now compatible with UberEnvironment’s Ambient Occlusion and standard Raytraced shadows.

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Promo_MangaHitomi.jpg
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Posted: 03 November 2012 10:18 PM   [ Ignore ]   [ # 1 ]
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I’ve found the documentation much more reference than how-to, and my early experiments have been pretty hit and miss. Could you take us through setting up a Genesis figure? I’m particularly interested in how to restrict the amount of screentoning, the effects of retaining vs replacing textures, best lighting setups and their effects, and how to retain facial and especially eye details.

Cheers

John

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Posted: 03 November 2012 11:32 PM   [ Ignore ]   [ # 2 ]
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Thanks for the docs I was wondering where that was, yes a monkey see monkey do tutorial would be good.
It picks up Displacement mapping very well and the transparency looks impressive to.

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Posted: 04 November 2012 05:06 AM   [ Ignore ]   [ # 3 ]
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Nysalor - 03 November 2012 10:18 PM

I’ve found the documentation much more reference than how-to, and my early experiments have been pretty hit and miss. Could you take us through setting up a Genesis figure? I’m particularly interested in how to restrict the amount of screentoning, the effects of retaining vs replacing textures, best lighting setups and their effects, and how to retain facial and especially eye details.

Cheers

John

Well, most of those questions are answered in the FAQ. If you’d like though, I could see about making a video tutorial.

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Posted: 04 November 2012 06:33 AM   [ Ignore ]   [ # 4 ]
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Nysalor - 03 November 2012 10:18 PM

I’ve found the documentation much more reference than how-to, and my early experiments have been pretty hit and miss. Could you take us through setting up a Genesis figure? I’m particularly interested in how to restrict the amount of screentoning, the effects of retaining vs replacing textures, best lighting setups and their effects, and how to retain facial and especially eye details.

Cheers

John

I second this, BishounenTaurus. A true “tutorial for dummies” would be nice. I´ve had your Visual Style Shaders for quite a while but I am still doing hit and miss a lot and I suppose it will be similar with Manga Style. You are so very knowledgeable about shaders, but many of your customers are not, some of them to the extent that they need you to hold their hand and show them everything step by step.

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Posted: 04 November 2012 11:02 AM   [ Ignore ]   [ # 5 ]
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Well, I tried making a video tutorial, but I kept on flubbing it up and getting things wrong. -_- I’m gonna have to try again a bit later.

EDIT: Also, just so you know, while attempting to make the video tutorial I came across some minor issues concerning a couple of the presets. Nothing major, just an added annoyance (namely the fact that using either of the Opacity presets will turn the Specular Through Opacity setting OFF rather than ON, causing highlights to escape the confines of the opacity map).

I’ve updated the Opacity presets to automatically set Specular Through Opacity ON (like I should be for things like hair and clothing), and have added two additional Specular presets that simply turn it ON and OFF (I figured this would be simpler than having to fiddle with the parameter itself in the surfaces tab).

I’ve submitted the update to Daz, and hopefully it shouldn’t take too long to roll out. Once that’s done, i’ll then make a full on video tutorial on how to make awesome Manga renders, so if there’s anything very specific you want to know about now (and the Documentation doesn’t explain well enough), better ask them now! wink

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Posted: 04 November 2012 12:12 PM   [ Ignore ]   [ # 6 ]
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I would also like to have some clear instructions on how to use Manga Style shaders,
not video one, but just step by step how to.
It will be very usefull to have such instructions about how to recreate the promo images, as well.

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Posted: 04 November 2012 12:55 PM   [ Ignore ]   [ # 7 ]
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I too would prefer written instructions. Video tutorials are great but I can’t look at it while I’m using DS4.5. I like to have something I can refer to while I using a product. Thanks.

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Posted: 04 November 2012 01:33 PM   [ Ignore ]   [ # 8 ]
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Alright then, I guess i’ll be doing a written step by step tutorial instead. I would prefer however to wait until the update gets rolled out before releasing it, as then it’ll be a lot easier for everyone to follow.

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Posted: 04 November 2012 02:39 PM   [ Ignore ]   [ # 9 ]
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Yay! Thank you.

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Posted: 05 November 2012 12:26 AM   [ Ignore ]   [ # 10 ]
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Playing around a little bit. Is there a way to add my own screentones/overlays to the library?

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Hiro2.jpgicecream2.jpg
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Posted: 05 November 2012 09:26 AM   [ Ignore ]   [ # 11 ]
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All screentones and overlays are image files, so you can easily create your own in the painting program of your choice.

The overlay will accept any texture whatsoever, especially tiling ones. If you already own any tiling textures (for example, you might have previously bought Fabricator, which includes a whole load of tiling patterns), you can use them by manually changing the “Flat Overlay” texture in the Surfaces tab. It doesn’t matter if the textures are coloured or grayscale.

As for screentones, they use grayscale gradient maps. If you go to “My Library/Runtime/Textures/BishounenTaurus/MangaStyle/Screentones”, you can see what these textures look like. The whitest part is where the tone is smallest, and the blackest part is where the tone is largest. These are also tiling textures, and they must be grayscale. If you do make your own, you can use them as you would any other texture in Daz, by plugging them into the Screentone 1/2/3/4 parameters in the Surfaces tab. You could then save it as a preset if you want.

Of course, Manga Style comes with a whole load of screentone patterns already. They can all be found in the Partial Presets folder. They include dots, lines, diamonds, cross hatches, sketchy strokes, etc.

Btw, your Hiro5 looks quite bright. What lighting are you using? When using toon shaders of any kind it’s always a good idea to use very simple lighting. In fact, most of the promo images use only one distant light. Also, be sure to have your Shading Rate set to at most 0.21, it will give you cleaner results. I’m curious to know how you managed to get his clothes to look like flat grey tones instead of screentones.

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Posted: 05 November 2012 01:39 PM   [ Ignore ]   [ # 12 ]
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Today I have played with the Manga Style shaders, but has nothing to present yet.
I would like to create some Golden Age style images.
Any advice about what presets one can apply on the eyes of Genesis figure?

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Posted: 05 November 2012 01:59 PM   [ Ignore ]   [ # 13 ]
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Artini - 05 November 2012 01:39 PM

Today I have played with the Manga Style shaders, but has nothing to present yet.
I would like to create some Golden Age style images.
Any advice about what presets one can apply on the eyes of Genesis figure?

For the sclera, you just need it to be bright white, which you can do with amping up the ambient colour of the default DS shader (or by using the blank Manga Style preset). For the pupil, it just needs to be black. The iris you can apply any of the golden age presets on, though I recommend one of the ones that’s a flat colour with no pattern.

As for the cornea, you can either use the Manga cornea preset, or you could use one of SnowSultan’s anime eye textures.

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Posted: 05 November 2012 05:49 PM   [ Ignore ]   [ # 14 ]
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just a quick test.
I like these shaders so far. I figured since i liked the Visual Style Shaders I’d give these a shot too, and i was not disappointing. very pleased actually.

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Posted: 05 November 2012 05:52 PM   [ Ignore ]   [ # 15 ]
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That is beautiful! :D

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