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WIP THREAD FOR NEW USERS CONTEST, November, 2012
Posted: 23 November 2012 10:06 AM   [ Ignore ]   [ # 76 ]
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Ilena52 - 18 November 2012 11:04 AM

Changes made( don't know if they are visible ) Played with the lights and the surface tab mostly reflection and ambient for starters.

New version below the previous.
Much better IMHO.

Look out for next months comp on some composition tips. I am slaving away getting things ready now. smile

Putting the main subject matter dead centre can work if you have a portrait aspect ratio but for wide-screen I would be using the rule of thirds meaning moving the dancer over to the right or left third of the image. For this image I would personally chose placing her in the right side third (our right). If that doesn't make sense then Google Rule of Thirds and all will become clearer.
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Posted: 23 November 2012 10:09 AM   [ Ignore ]   [ # 77 ]
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Mr Leong - 21 November 2012 10:28 PM

This is the idea I’m working on. The woman on the park bench is reminiscing about the happiest memories related to Thanksgiving.

Good start keep at it and post an update so we can where you are headed. Hopefully LycanthropeX will give some tips on postwork for this image.
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Posted: 23 November 2012 10:11 AM   [ Ignore ]   [ # 78 ]
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Denny L - 22 November 2012 07:01 PM
llena52 - Progressing nicely.

Bluemoon - Love the camera angle and background.

Mr Leong - Your render of a kid drawing reminded me that kids usually draw people either in a full front view or in a full side view. But seeing both the front and side view at the same time adds dimension. This is accomplished when people are viewed diagonally.

If you’re trying to accomplish what I think you are based on your description, then a good way to show people thinking and what they are thinking about is with a low camera pointing upward (worm view) at the face.

Focusing on the face will also be consistent with what LycanthropeX wrote in post #29 about the tendency of incorrectly doing very wide shots for images.
Nice info Denny
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Posted: 23 November 2012 10:25 AM   [ Ignore ]   [ # 79 ]
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bluemoon - 22 November 2012 09:02 PM
I think this might be finished and I am really happy how it has turned out. Thanks to everyone for the advice and a big thanks to 3DAGE 'cause halfway through I was ready to hide it at the bottom of my too hard basket.

I did some postwork in Photoshop so here are the before and after versions.


Sweet mother of God! Second Szark opinion here. Stunning!

Now, I understand everyone is busy but is there some slight chance to see some tips about postwork techniques by the end of the competition or is that prolonged for the next competition? As for rule of third read of it on wiki and it'll sure to come in handy. Thank you Szark for diverting the attention to it. I'd try the process now but had to reinstall the system and it's going to take a while to restore whole runtime.:(
[ Edited: 23 November 2012 10:35 AM by Ilena52 ]
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Posted: 23 November 2012 10:45 AM   [ Ignore ]   [ # 80 ]
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BWSman - 23 November 2012 06:17 AM
Stunning!

Thank-you BWSman

Szark - 23 November 2012 09:57 AM
bluemoon amazing.... Yes you did all the work but you listened to the advice given by 3Dage etc and you used that info extrememly well, you should be very proud of this image...I would be if it was mine. I really like the postworked version better.

Thank-you Szark, I love how the postworked one turned out and will use it for my entry. I keep looking at it with a big smile on my face.

Ilena52 - 23 November 2012 10:25 AM
Sweet mother of God! Second Szark opinion here. Stunning!

Thank-you Ilena52, sorry to hear about your computer problems.
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Posted: 23 November 2012 11:55 AM   [ Ignore ]   [ # 81 ]
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Heh...well...this is not at all what I had planned for this contest, but once it started evolving in this direction, I decided to go with it. smile And then decided it might be a better fit for the contest than one of my other WIPs.

I'm thankful for all the forum admins, moderators, and community volunteers, and other helpful people. I assume it's clear who the character represents (although it's not intended as an exact likeness).

Known issues: face needs more illumination, some pokethrough on dress, better render settings needed for un-grainy depth of field. Feel free to point out any others.
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Posted: 23 November 2012 12:42 PM   [ Ignore ]   [ # 82 ]
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Scott-Livingston - 23 November 2012 11:55 AM
Heh...well...this is not at all what I had planned for this contest, but once it started evolving in this direction, I decided to go with it. smile And then decided it might be a better fit for the contest than one of my other WIPs.

I'm thankful for all the forum admins, moderators, and community volunteers, and other helpful people. I assume it's clear who the character represents (although it's not intended as an exact likeness).

Known issues: face needs more illumination, some pokethrough on dress, better render settings needed for un-grainy depth of field. Feel free to point out any others.
Hand Pose for holding the Club.
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Posted: 23 November 2012 01:00 PM   [ Ignore ]   [ # 83 ]
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Hope you don't me butchering your image in Photoshop Scott but IMHO moving the tree right so cho stands out more looks better. What do you think?
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Posted: 23 November 2012 01:30 PM   [ Ignore ]   [ # 84 ]
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Thanks to both of you! I'll fix the hand pose and play around with the position of the tree.
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Posted: 24 November 2012 05:35 AM   [ Ignore ]   [ # 85 ]
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It's a good thing the theme for this contest is so loose, I started this image about two months ago. It's finally good enough that I'm prepared to post it.

Modeled in Blender 2.64, rendered using blender internal, postwork using gimp.
Postwork solely consists of fixing the eyes.
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Posted: 24 November 2012 08:40 AM   [ Ignore ]   [ # 86 ]
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Denny L - 22 November 2012 07:01 PM
a good way to show people thinking and what they are thinking about is with a low camera pointing upward (worm view) at the face.

Focusing on the face will also be consistent with what LycanthropeX wrote in post #29 about the tendency of incorrectly doing very wide shots for images.


Reworked the angle so this is how it looks now. Again, the girl in the back is going to be worked on in post work. I'll probably be doing one render of the woman, then zoom in on the girl for a second render, then put them together in post work.
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Posted: 24 November 2012 08:49 AM   [ Ignore ]   [ # 87 ]
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Scott-Livingston - 23 November 2012 11:55 AM
I assume it's clear who the character represents (although it's not intended as an exact likeness).



LOL. Maybe not an exact likeness, but you definitely captured the essences.
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Posted: 24 November 2012 08:50 AM   [ Ignore ]   [ # 88 ]
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gbilliau - 24 November 2012 05:35 AM
It's a good thing the theme for this contest is so loose, I started this image about two months ago. It's finally good enough that I'm prepared to post it.

Modeled in Blender 2.64, rendered using blender internal, postwork using gimp.
Postwork solely consists of fixing the eyes.
Nice use of Blender there.
Personally I would have made the light stronger to have more contrast with the shadows. Also I would bend her head back a little more titled to one side with a litte added twist.
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Posted: 24 November 2012 12:54 PM   [ Ignore ]   [ # 89 ]
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Great job everyone keeps it up. Scott I really like yours. The only thing i really see it the hand pose. The fingers need to wrap around it a bit better. Other than that i think its funny.
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Posted: 24 November 2012 01:30 PM   [ Ignore ]   [ # 90 ]
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I am not certain if I should comment on Scott's image
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