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Ivy’s Animations
Posted: 12 January 2013 01:04 PM   [ Ignore ]   [ # 46 ]
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Steve K - 12 January 2013 11:51 AM

Here’s an interesting article on the potential pitfalls of trying to make money on YouTube:

http://www.houstonpress.com/2013-01-10/culture/youtube-stars-networks-money/

“As YouTube becomes increasingly wealthy, its stars and the networks who contract with them battle for money and creative control.”

” ... the devil was in the details: After signing with Machinima, he learned the company would own the rights to whatever content he made for the rest of his life and beyond, ‘in perpetuity, throughout the universe, in all forms of media now known or hereafter devised.’ Not only that, but his contract with the network was open-ended. There was no point at which it was set to expire.”

I think I’ll just stick with it as a hobby.
cool cheese

I guess as they say all good things must come to end.. But its funny how its always the greedy the ruin it for everyone else.
I seen people like Lindsey Stirling make some nice cash off YouTube.  But i’m sure thats going to change.
I’m using YouTube as a stepping stone., hopefully once i get enough peple interested in my cartoons.  i can move my work over to my own site, Plus its a good place for me to try out the things I’m learning in school.

Thanks for the link,  alot to think about using public media, to launch your art into the mainstream

 

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Posted: 04 March 2013 12:42 AM   [ Ignore ]   [ # 47 ]
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New Dawn II
.Episode 2 in a mini series of 3 animations
created with Poser and Daz studio

I hope you enjoy it

http://www.youtube.com/watch?v=5QFCUYzp5z4

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New_Dawn_II_-_promo_copy.jpg
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http://www.youtube.com/user/IvySummers1
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Posted: 04 March 2013 02:24 AM   [ Ignore ]   [ # 48 ]
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Ivy - 04 March 2013 12:42 AM

New Dawn II
.Episode 2 in a mini series of 3 animations
created with Poser and Daz studio

I hope you enjoy it

http://www.youtube.com/watch?v=5QFCUYzp5z4

good one - you are getting better !
didn’t like the watermark .

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Posted: 04 March 2013 09:21 AM   [ Ignore ]   [ # 49 ]
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bigh - 04 March 2013 02:24 AM
Ivy - 04 March 2013 12:42 AM

New Dawn II
.Episode 2 in a mini series of 3 animations
created with Poser and Daz studio

I hope you enjoy it

http://www.youtube.com/watch?v=5QFCUYzp5z4

good one - you are getting better !
didn’t like the watermark .

Thanks for the comment BigH
what water mark?

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Posted: 04 March 2013 02:24 PM   [ Ignore ]   [ # 50 ]
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Ivy - 04 March 2013 12:42 AM

New Dawn II
.Episode 2 in a mini series of 3 animations
created with Poser and Daz studio

I hope you enjoy it

http://www.youtube.com/watch?v=5QFCUYzp5z4

I did enjoy it, looks like a lot of work.  I recognized Stoenemason’s “Urban Sprawl”, also one of my favorites (and the later versions even more so).  I thought I recognized the mocap at about 6:00 (guy fumbling with a package) as one from Eclipse Studios, but I didn’t see it in the credits.  In any case, another favorite of mine, very believable looking.

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Posted: 04 March 2013 03:34 PM   [ Ignore ]   [ # 51 ]
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Yet again another great Animation Ivy ! Mind boggling amount of
work you put in your Animation…Look forward to the next chapter

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Posted: 04 March 2013 07:03 PM   [ Ignore ]   [ # 52 ]
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Steve K - 04 March 2013 02:24 PM
Ivy - 04 March 2013 12:42 AM

New Dawn II
.Episode 2 in a mini series of 3 animations
created with Poser and Daz studio

I hope you enjoy it

http://www.youtube.com/watch?v=5QFCUYzp5z4

I did enjoy it, looks like a lot of work.  I recognized Stoenemason’s “Urban Sprawl”, also one of my favorites (and the later versions even more so).  I thought I recognized the mocap at about 6:00 (guy fumbling with a package) as one from Eclipse Studios, but I didn’t see it in the credits.  In any case, another favorite of mine, very believable looking.


Thank you for watching and the comments Steve.
The guy fumbling is a “Poser mo-cap” ani-blocks from one of the investigative moves pack,  the block is called Bomb-Squad i shorten about 240 key-frames out the ani-block its like 650 key-frames originally .

I like to use mocaps and ani blocks or BHV scripts for base line animation and then i bake them to the timeline and I’ll edit the timeline by cut/delete or add to the timeline key-frames to give me the desired movements.  so they maybe start out as mo-caps but I try to customized them fit the scene the best i can.  I learned this technique from a class I am taking.

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Posted: 04 March 2013 07:04 PM   [ Ignore ]   [ # 53 ]
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wavedelsh - 04 March 2013 03:34 PM

Yet again another great Animation Ivy ! Mind boggling amount of
work you put in your Animation…Look forward to the next chapter

Thank you Dave. yes it does take some time to make these. and yes its very hard on a computer…lol
But its so addictive. lol. I really enjoy telling story’s using this kind 3D of software.

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Posted: 05 March 2013 10:26 AM   [ Ignore ]   [ # 54 ]
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It’s a lot of fun to watch these Ivy.  You give the stories a very real scenario.  And it’s always so expansive.  You’ve created a real future world situation.  But what I like most is that there’s a good sense of story telling. We always understand what’s going on even with the limited dialogue.  And that’s always a challenge.  There’s a good sense of pacing too.  And each segment has a beginning, middle, end,  story arc. 

p.s. And the fact that some of your settings look kinda familiar to me is just a real cool bonus!  wink

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Posted: 05 March 2013 02:38 PM   [ Ignore ]   [ # 55 ]
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FirstBastion - 05 March 2013 10:26 AM

It’s a lot of fun to watch these Ivy.  You give the stories a very real scenario.  And it’s always so expansive.  You’ve created a real future world situation.  But what I like most is that there’s a good sense of story telling. We always understand what’s going on even with the limited dialogue.  And that’s always a challenge.  There’s a good sense of pacing too.  And each segment has a beginning, middle, end,  story arc. 

p.s. And the fact that some of your settings look kinda familiar to me is just a real cool bonus!  wink

Thanks for the comment.
I thought you may enjoy seeing some of your models in action smile

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Posted: 05 March 2013 02:49 PM   [ Ignore ]   [ # 56 ]
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Ivy - 04 March 2013 07:03 PM

The guy fumbling is a “Poser mo-cap” ani-blocks from one of the investigative moves pack,  the block is called Bomb-Squad i shorten about 240 key-frames out the ani-block its like 650 key-frames originally .

I like to use mocaps and ani blocks or BHV scripts for base line animation and then i bake them to the timeline and I’ll edit the timeline by cut/delete or add to the timeline key-frames to give me the desired movements.  so they maybe start out as mo-caps but I try to customized them fit the scene the best i can.  I learned this technique from a class I am taking.

Yup, that’s the one, I do have it also and have found several good uses for it.  I also try to modify the mocaps, and it got easier when I learned how to use Carrara’s graph editor more efficiently.  What class are you taking?  Online?

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Posted: 05 March 2013 04:04 PM   [ Ignore ]   [ # 57 ]
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Steve K - 05 March 2013 02:49 PM
Ivy - 04 March 2013 07:03 PM

The guy fumbling is a “Poser mo-cap” ani-blocks from one of the investigative moves pack,  the block is called Bomb-Squad i shorten about 240 key-frames out the ani-block its like 650 key-frames originally .

I like to use mocaps and ani blocks or BHV scripts for base line animation and then i bake them to the timeline and I’ll edit the timeline by cut/delete or add to the timeline key-frames to give me the desired movements.  so they maybe start out as mo-caps but I try to customized them fit the scene the best i can.  I learned this technique from a class I am taking.

Yup, that’s the one, I do have it also and have found several good uses for it.  I also try to modify the mocaps, and it got easier when I learned how to use Carrara’s graph editor more efficiently.  What class are you taking?  Online?

I’ve been taken course’s since Sept 2012 for Autodesk suite focusing on animation basics with Maya and model & scene building with 3DSmax. offered at Tennessee State University.  Right now we are learning how to use the Mobil lab for creating green screen scenes
I was going full time.  But work and family and cost of everything.  I have had to change things a little and go to night classes twice a week. which has put me behind..  the course is presented by Autodesk University.  and requires a lot of online class time . Mostly for testingm,  passing in projects requirements, getting assignments etc..  The class came   with a full range of resources from Autodesk http://au.autodesk.com/
This I will tell you this much .lol. its a very hard course for a old women like me competing with younger people who are taking it mostly for animation in design and engineering. they seem to learn it much easier than I do. But I’m still hanging in there :D

 

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Posted: 05 March 2013 05:37 PM   [ Ignore ]   [ # 58 ]
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Ivy - 05 March 2013 04:04 PM

I’ve been taken course’s since Sept 2012 for Autodesk suite focusing on animation basics with Maya and model & scene building with 3DSmax. offered at Tennessee State University. 

 

Sounds pretty challenging, but I might be tempted myself if it were available here in Houston.

Tennessee State U. rang a bell, I was intrigued by this DVD lecture series on “story telling”:

http://www.thegreatcourses.com/tgc/courses/course_detail.aspx?cid=9313

I realize this is *East” Tenn. U., so its unlikely you’ll run across the prof.  I also decided against it, since it seems to be more about “performing” as a story teller, rather than developing stories for, say, animations.

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Posted: 05 March 2013 08:32 PM   [ Ignore ]   [ # 59 ]
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Steve K - 05 March 2013 05:37 PM
Ivy - 05 March 2013 04:04 PM

I’ve been taken course’s since Sept 2012 for Autodesk suite focusing on animation basics with Maya and model & scene building with 3DSmax. offered at Tennessee State University. 

 

Sounds pretty challenging, but I might be tempted myself if it were available here in Houston.

Tennessee State U. rang a bell, I was intrigued by this DVD lecture series on “story telling”:

http://www.thegreatcourses.com/tgc/courses/course_detail.aspx?cid=9313

I realize this is *East” Tenn. U., so its unlikely you’ll run across the prof.  I also decided against it, since it seems to be more about “performing” as a story teller, rather than developing stories for, say, animations.


We use to go to ETSU all the time for the story telling they held at Carnegie hall
They have a festival in Jonesboro TN in June for Ol timey folk lore story telling.& blue grass.  good times. alot of inspiration.

This is where i got he idea for this animation
https://www.youtube.com/watch?v=CprfJvwnne8

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Posted: 08 March 2013 05:31 PM   [ Ignore ]   [ # 60 ]
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I so forgot to Pop in and say how much I enjoyed Part2. I only caught one thing that sort of bugged me. The tunnel scenes seemed to have too much Ambient light to me. Other than that it was beyond anything I have even thought of doing yet. And Yes I am still playing but nothing has came off my render engine I would share yet.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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