if you are animating, fit it on him in a t pose, export as an obj with morphs and skinning ticked, reimport, select his hip and the obj and go to animation, attach skeleton
then have lots of fun posing him, select the spanner, click on the animation tab and weightpainting brush and tidy up which bones affect which vertices
it will cause lots of screaming and headbanging as random verts spike etc but all good fun
seriously you can fluke it too and get it attached nicely first go!
Thanks Fenric and Wendy. I’m only going to do static renders.
I agree about using Genesis. Unfortunately the skull head morph from Joe Quick is for M4. I’ll try the obj import. I’ve used it before on hand made items and it works well once the weight painting is correct
I’m going to look into Wardrobe Wizard and Cross Dresser. I don’t mind paying for good product. I hope there’a a Mac version.