Looks like your http://www.daz3d.com/forums/viewthread/13688/#199062 seam is back.
As for the settings I was mainly refering to if you don’t understand what a channel does. So without seeing your settings I can only say that the spec looks too tight and to shiny more spec is needed in the top edge of the nose. Are you using a good qaultiy Spec map? I have said in the past I usually throw out the spec maps but not all the time but I do seach my texture folders well and compare spec maps and choose the best. You can always take a spec map in GIMP and use the Dodge toool to brighten areas up more like the nose.
But knowing what a good spec map is steams from expereince and hours of studing the human skin under different lighting conditions, looking at real poeple on the street, in shops, on tele and in photos and I still have to mess with every single skin set out there. Anyways yes if you want to post your settings for the face should do as the body and linbs looks ok and see what we can do.
I would be increasing the bump to on the face a little too even though she is young.
Oh and contray to what others say never use Ambience if you are wanting realistic results, ambience should come via the lighting IMHO..I never use Ambeint on human skin..ever.
I don’t and haven’t had much luck in using SSS and Transluency together as SSS is the result of translucent skin so I don’t see the point in using Transluceny even Omnifreaker said as such when talking about Uber Surfaces 2, SSS and Transluceny.
Imho the red in a skin texture for Uber Surface/2 and HSS should be coming for the SSS channel and not burnt in to the texture itself. But the vendors do have to cater for the whole so I won’t complain…honest.