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Somethings to Consider when starting to learn CG
Posted: 15 March 2014 02:36 PM   [ Ignore ]   [ # 151 ]
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Szark,

Great post.

Thanks,

Dan

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Posted: 15 March 2014 02:38 PM   [ Ignore ]   [ # 152 ]
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Thanks Dan

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Posted: 25 May 2014 12:02 PM   [ Ignore ]   [ # 153 ]
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You forgot to add, when all else fails, go back to the beginning. I realize that I SUCK at sculpting, but that 3D is a different option. I have really cool character and costume ideas, but also know my limitations at reproduction. I still go back periodically and actually DRAW a character. I just can’t seem to recapture the face again.

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Posted: 18 June 2014 12:33 PM   [ Ignore ]   [ # 154 ]
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Szark - how yuh doin’? I realise that this ‘missive’ was written some time ago but I’ve just come across it. I find it a great , ‘tell it like it is’ for someone like me who is just starting out into CG. I am a retired oldie with some time on his hands and have always enjoyed digital art, even before it was digitised, back when it was called Fantasy Art. I was always fascinated by the art work of Roger Dean who did many album covers in the 60s and 70s. Anyhow, thanks for a very good article. My best wishes.

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Posted: 20 June 2014 04:14 AM   [ Ignore ]   [ # 155 ]
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I am doin fine thanks robert. That is why I wrote it so that is cool, thanks for taking the time to post a comment.

Have fun

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Posted: 20 June 2014 04:16 AM   [ Ignore ]   [ # 156 ]
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asilyad - 25 May 2014 12:02 PM

You forgot to add, when all else fails, go back to the beginning. I realize that I SUCK at sculpting, but that 3D is a different option. I have really cool character and costume ideas, but also know my limitations at reproduction. I still go back periodically and actually DRAW a character. I just can’t seem to recapture the face again.

good point. Yeah I often go back and watch/read tutorials again as a refresher. It is amazing how much I forget. smile

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Posted: 17 August 2014 06:24 PM   [ Ignore ]   [ # 157 ]
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Thanks for this, it really encourages me to just do it…slowly. 2 years ago I joined a site, which is actually a game/social site, and began designing clothing for premade avatars. Yes I was doing it all by hand, folds, wrinkles, bulges, etc in Photoshop. Though frustrating at times because tutorials were very limited and there has been hours of trials and errors, I found it very cool and something I discovered I liked…really liked. Now I have found Daz3D, and I feel like I have discovered a 20 pound diamond in a lost cave! I have made a few renders already, mainly for myself and just playing. But it’s very satisfying to me, because I’M happy with the results. To the pro, I’m sure it looks like an 8 year old’s crayon drawing, but it makes me happy. I will get better, I know I will; my only problem is I like shake and bake results. However, after designing these avatar clothes by hand in PS, I know that’s not gonna happen, but that’s ok, I’m gonna be patient on this one because it’s something I love….already. Again, thanks for this post, it has made me step back and say ok, let’s do this by it’s own rules….not mine.

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Posted: 17 August 2014 07:46 PM   [ Ignore ]   [ # 158 ]
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artoir first off welcome to DAZ3D and to the forums.

My pleasure. All I did it for was just that, for newcomers, like me 5 years ago, to step back and ask themselves what they want to do and get out of doing it. You got the most important aspect…“what makes you happy”. I still look as some of my pieces and I am still not happy…some I am ecstatic about but I want more. Overall I am happy with my progress so I can’t complain much.

And given you comments about how your image looks and posting it in a public place tells a lot about your attitude…very positive, What a great start. Don’t forget to check out my render thread that has a few tutorials posted at the top of page 1.

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Posted: 17 August 2014 08:56 PM   [ Ignore ]   [ # 159 ]
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Thanks so much for your comments…. and for the welcome!

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Posted: 02 October 2014 07:30 AM   [ Ignore ]   [ # 160 ]
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My pleasure and sorry for the delay in replying.

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Posted: 18 October 2014 10:52 AM   [ Ignore ]   [ # 161 ]
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Little tiny tip:
I won’t pretend to be an expert… I’m just a hobbyist but I learned a thing or two along the way and a few quick and dirty tricks to speeding up render times I’ve picked up along the way are the following:

1. Eliminate any props in the scene or structural elements to buildings, etc. that fall outside the range of the camera window prior to rendering (less objects means less system resources get gobbled).  As far as the camera is concerned, if it can’t see it, those things “don’t exist”, so having your rig have to chug through rendering them anyway is kind of a waste most of the time.
2. Reduce the number of light sources to as few as you can get by with to still have the lighting and shadow effects you’re trying to have in a scene.
3. For the rendering itself, generally most of the time the only camera you need in a scene is the one you want the audience to be viewing the scene through.  I think it makes sense to have multiple cameras in a scene if somebody is a content maker and the scene is a set they made but if you’re just going to be rendering from one area in the scene when making a piece of art, why have all that extra stuff for your computer to have to chew on?

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Posted: 29 October 2014 11:48 AM   [ Ignore ]   [ # 162 ]
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Thanks recombinantmicrobe for adding that.

1: Only if you aren’t using real reflections. But you can remove everything behind the object giving the reflections and out of the camera’s view.
2: It all depends on the surfaces and type of shadows used.  For good light set ups a 7 point (not point lights) and an environment fill light is good for most scenes like realistic portraits. If not doing realistic images then a 3 point light rig would suffice.
3: Cameras don’t take much memory at all and deleting them won’t make much of a difference,so much so you wouldn’t even notice.


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Posted: 30 October 2014 02:55 PM   [ Ignore ]   [ # 163 ]
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Szark - 29 October 2014 11:48 AM

Thanks recombinantmicrobe for adding that.

1: Only if you aren’t using real reflections. But you can remove everything behind the object giving the reflections and out of the camera’s view.
2: It all depends on the surfaces and type of shadows used.  For good light set ups a 7 point (not point lights) and an environment fill light is good for most scenes like realistic portraits. If not doing realistic images then a 3 point light rig would suffice.
3: Cameras don’t take much memory at all and deleting them won’t make much of a difference,so much so you wouldn’t even notice.


No probs and nice addendum.

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