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Somethings to Consider when starting to learn CG
Posted: 02 November 2012 11:45 AM   [ Ignore ]   [ # 16 ]
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Szark - 01 November 2012 05:29 PM

Thanks Miss B I have been meaning and planning to do this for a while now. I wanted to make it longer but settled at this. smile

Hey, you could always do a second installment.  wink  ~hint, hint~

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Posted: 02 November 2012 12:17 PM   [ Ignore ]   [ # 17 ]
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LOL IF the response to this thread grows then I will consider doing a series on different topics like updated render settings information and HSS. I see a lot of misinformation regarding these two functions which I would like to correct. But only if I get a lot of readers and posts saying so. I am using this thread as a yard stick.

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Posted: 03 November 2012 09:20 AM   [ Ignore ]   [ # 18 ]
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Well you’re “stickied” now, so no chance of folks missing out on it.  wink

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Posted: 03 November 2012 09:42 AM   [ Ignore ]   [ # 19 ]
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Nice Thanks Mods/Admins and Miss B for the heads up.

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Posted: 03 November 2012 03:13 PM   [ Ignore ]   [ # 20 ]
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Thank you for sharing your insights with us, Szark. I still have a long way to go, and i’m sure i’ll be revisiting your post often as i learn more, bit by bit.

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Posted: 03 November 2012 03:27 PM   [ Ignore ]   [ # 21 ]
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thank you BlackFeather1973.

You know I wasn’t sure how this would be recieved to be honest. I must have gotten it right as we haven’t got any negative comments….which is nice.

I have started on two more which will take some time but I have made a start. smile

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Posted: 08 November 2012 06:36 AM   [ Ignore ]   [ # 22 ]
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Szark - 02 November 2012 12:17 PM

LOL IF the response to this thread grows then I will consider doing a series on different topics like updated render settings information and HSS. I see a lot of misinformation regarding these two functions which I would like to correct. But only if I get a lot of readers and posts saying so. I am using this thread as a yard stick.

This thread and your render thread contains a lot of usefull insigths about CG. Information about HSS and render settings will be great for all users of Daz Studio - please consider to release it, if you find a time.

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Posted: 08 November 2012 06:42 AM   [ Ignore ]   [ # 23 ]
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Thx Artini…when I get my desktop up and running again I will consider it. smile

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Posted: 11 November 2012 01:21 PM   [ Ignore ]   [ # 24 ]
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thank you to Szark, you have given me so much good information to go on.
thank you

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Posted: 11 November 2012 01:27 PM   [ Ignore ]   [ # 25 ]
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My pleasure Malmaoo

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Posted: 11 November 2012 02:17 PM   [ Ignore ]   [ # 26 ]
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Consider this another vote for more detailed stuff. I’m mostly at the point where I’ll upgrade DAZ surfaces (especially stuff that was more like Poser mats) to Ubersurface 2 and I’ll usually transfer bump maps over to displacement instead. I’ve played a bit with creating my own custom displacement maps, or a transparency map but that’s about the level I’m at. I’d love to see some more detail on unlocking the power of HSS (which would apply to Ubersurface as well) and the surfaces panel in general.

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Posted: 11 November 2012 02:36 PM   [ Ignore ]   [ # 27 ]
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I would stick with learning UberSurface as there isn’t much difference between UberSurface and UberSurface 2. I will do something that helps with UberSurface and I will just touch on the differences between to two. When is a matter of time and my knowledge. For me to explain everything I need to go and learn more. I am in the process of doing that now.

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Posted: 11 November 2012 04:35 PM   [ Ignore ]   [ # 28 ]
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Szark - 11 November 2012 02:36 PM

I would stick with learning UberSurface as there isn’t much difference between UberSurface and UberSurface 2. I will do something that helps with UberSurface and I will just touch on the differences between to two. When is a matter of time and my knowledge. For me to explain everything I need to go and learn more. I am in the process of doing that now.

Agreed, I’m pretty sure the main thing that gets added with US2 is the layering, although I think the SSS has been changed as well too (could be wrong on that one).

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Posted: 11 November 2012 04:38 PM   [ Ignore ]   [ # 29 ]
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Yes both of those and the ability to over ride the Advanced Render Setting Max Ray Trace Depth when using IDL (Indirect Lighting) via Uber Environment 2.

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Posted: 13 November 2012 02:17 AM   [ Ignore ]   [ # 30 ]
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This is very helpful, thank you.

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