I want to use UE2 in lighting a scene. Especially the indirect light or GI ability. However I can’t get the image to appear in the render.
The image should appear as a full surround environment like in this tutorial video http://vimeo.com/37500975 for another IBL method. If this method can do indirect or GI lighting too then great. The results of this method might be good for my project without IDL/GI anyway.
I saw this thread http://www.daz3d.com/forums/viewthread/3463/ , post 15, which said that putting the image in the UE2 environment sphere’s ambient channel would show it in the render but that did not work for me.
It doesn’t have to be UE2. My goal is IBL like in the video but preferably with IDL/GI too. Suggestions?
Here’s a hint for sky domes: Flatten the sphere some. Reduce it’s height so it is like a discus or Frisbee. This puts more clouds in view and gives a sense of distance or depth.