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Planet Aura
Posted: 02 November 2012 12:31 PM   [ Ignore ]   [ # 16 ]
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holly wetcircuit - 02 November 2012 12:12 PM

I was trying to get something useable without a plugin… Carrara’s built in fresnel works to make the center of the refractive object show it’s effect. For a good atmosphere glow you’d want the edges to show more effect….

Did you try subtracting the fresnel from a value?

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Posted: 02 November 2012 05:53 PM   [ Ignore ]   [ # 17 ]
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thoromyr - 02 November 2012 12:31 PM
holly wetcircuit - 02 November 2012 12:12 PM

I was trying to get something useable without a plugin… Carrara’s built in fresnel works to make the center of the refractive object show it’s effect. For a good atmosphere glow you’d want the edges to show more effect….

Did you try subtracting the fresnel from a value?

I’m not sure that would be possible because of where the fresnel control is located. It is not in the “tree” so I am not sure how that could work….

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Posted: 02 November 2012 06:36 PM   [ Ignore ]   [ # 18 ]
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ah, never mind. I was thinking of Fake Fresnel which is an add on

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Posted: 02 November 2012 06:36 PM   [ Ignore ]   [ # 19 ]
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Hi,

If you really want to do this with just the built in shader functions, try the fresnel setting in the SSS channel.
I’d still use a little blur on the SSS layer in post to soften the edge.

http://fav.me/d5hfc0s

http://fav.me/d500ijs

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Posted: 03 November 2012 08:29 AM   [ Ignore ]   [ # 20 ]
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RoguePilot - 02 November 2012 06:36 PM

Hi,

If you really want to do this with just the built in shader functions, try the fresnel setting in the SSS channel.
I’d still use a little blur on the SSS layer in post to soften the edge.

http://fav.me/d5hfc0s

http://fav.me/d500ijs


Nice work on those!

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I find it somewhat liberating not to be encumbered by accuracy.

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