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Question - M4 to M5 texture converting (Re-used for Shader&Surfaceing; Questions)
Posted: 08 November 2012 06:15 AM   [ Ignore ]   [ # 61 ]
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Spyro - 08 November 2012 05:33 AM

What’s weirder is that i’m so far the only one who has this issue. Many people use SSS. Odd that no-one has raised the issue before me.

No you’re not the only one I’ve had it before but I can’t remember what I did to get rid of it.
Trying a few things out, to see if I can replicate it.

 

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Posted: 08 November 2012 06:19 AM   [ Ignore ]   [ # 62 ]
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Thanks man!!! This has been a major set back for me… and I’m kinda out of Ideas to fix it. Thus I am at a stalemate. :(  SSS is brilliant! And this is holding me back from actually being able to use it in my renders. So many realistic renderers do fantastic work with it!

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Posted: 08 November 2012 06:29 AM   [ Ignore ]   [ # 63 ]
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Have you tried different lights.

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Posted: 08 November 2012 06:31 AM   [ Ignore ]   [ # 64 ]
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Spyro - 08 November 2012 05:53 AM

Quickly checked… All the skin zones are the same “group 3” SSS Should they be different groups?

no that is how it should be… smile

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Posted: 08 November 2012 06:37 AM   [ Ignore ]   [ # 65 ]
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I think I’ve found the problem - subsurface scale - at 1 I get the lines, increase it to 4, I didn’t get them then.

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Posted: 08 November 2012 06:39 AM   [ Ignore ]   [ # 66 ]
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Other lights appear to be the same :(

Thanks Szark! I figured that was set up right.

I think there’s something wrong with my surface parameters. I’ll prep up a image of all my surface settings for the skin.

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Posted: 08 November 2012 06:40 AM   [ Ignore ]   [ # 67 ]
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scorpio64dragon - 08 November 2012 06:37 AM

I think I’ve found the problem - subsurface scale - at 1 I get the lines, increase it to 4, I didn’t get them then.

I shall give that a go!

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Posted: 08 November 2012 06:41 AM   [ Ignore ]   [ # 68 ]
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arr so it is a depth, thickness thing…...I was wondering why DT set his Interjection Scale to 1.70…nicely done scorpio64dragon.

I couldn’t test this myself for you Spyro as I have no desktop at the monent and Daz Studio won’t work on this (my wife’s) laptop.

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Posted: 08 November 2012 06:48 AM   [ Ignore ]   [ # 69 ]
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Well I have no-idea what SSS Scale is, but wow, it fixed that problem. One thing I noticed was the SSS reduced in intensity and effect… SSS Scale isn’t physically stretching the SSS Mat making it’s position all out of whack and cutting it off at the edges is it?

EDIT: Sorry Szark just answered that question, it’s depth, not the scale of the texture tongue laugh

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Posted: 08 November 2012 06:53 AM   [ Ignore ]   [ # 70 ]
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This is at 1.70 scale… It’s greatly reduced the lines, but not fully

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Posted: 08 November 2012 06:56 AM   [ Ignore ]   [ # 71 ]
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Szark - 08 November 2012 06:41 AM

arr so it is a depth, thickness thing…...I was wondering why DT set his Interjection Scale to 1.70…nicely done scorpio64dragon.

I couldn’t test this myself for you Spyro as I have no desktop at the monent and Daz Studio won’t work on this (my wife’s) laptop.

Solution:

Get your wife a laptop that can handle 3D and install all your content on it. smile

Yeah, that should solve the issue(s).

Next problem:

Explain why you have installed an ungodly amount of stuff on her new laptop….

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Posted: 08 November 2012 07:10 AM   [ Ignore ]   [ # 72 ]
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Thanks Scorpio and Szark!! smile Couldn’t have done it without you cheese

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Posted: 08 November 2012 07:19 AM   [ Ignore ]   [ # 73 ]
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Norse Graphics - 08 November 2012 06:56 AM
Szark - 08 November 2012 06:41 AM

arr so it is a depth, thickness thing…...I was wondering why DT set his Interjection Scale to 1.70…nicely done scorpio64dragon.

I couldn’t test this myself for you Spyro as I have no desktop at the moment and Daz Studio won’t work on this (my wife’s) laptop.

Solution:

Get your wife a laptop that can handle 3D and install all your content on it. smile

Yeah, that should solve the issue(s).

Next problem:

Explain why you have installed an ungodly amount of stuff on her new laptop….

LOL Norse Hey if I could afford it I would buy myself a new desktop…I hate laptops.

Spyro yeah the Scale setting lets US2 know how thick the skin is. In pwSurface2 the optimal scale is 1. Looks like I will have to rethink the scale settings in future.

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Posted: 08 November 2012 07:25 AM   [ Ignore ]   [ # 74 ]
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So why is the scale causing these lines if scale 1 is ideal? The Interjection scale is 1.70 and in Raw arts tut it’s scale 1… Scale 3-4 eliminates the lines at the cost of lost SSS effect… The face ears and chest have all lost the essence of why we use SSS :( I just compaired them all in photo viewer, and moved between them. I like value 4 cos there are no lines… I dislike it cos all the sss detail is gone :(

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Posted: 08 November 2012 07:28 AM   [ Ignore ]   [ # 75 ]
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I’m not sure if this has been mentioned or even matters to this situation anymore, but looking at those pics it reminds me of the errors addressed in this video:

https://www.youtube.com/watch?v=eFlaDa-TKKw&feature=relmfu

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