Both HSS an US2 are the best shaders to use on your characters! I have not turned back ever since I first gave them a go! And you can use them on ANYTHING!
I admit total ignorance, as I haven’t used these successfully yet. But if you like them Spyro, then I’m sure I will too… I will see if I can find a tutorial somewhere. Thanks for the rec.
SereneNight, I found this tutorial by RawArt helpful in understanding what it is that HSS/Ubersurface2 actually do, at least in regard to humanoid textures. Pay attention as well to the comment thread, there’s a lot of useful discussion in there. (HSS/Elite HSS is a subset of Ubersurface, by the by.) The tutorial specifically addresses subsurface scattering, but the comments thread helps broaden that into a discussion of other aspects that the shader works with.
It’s also helpful, after you’ve looked at that, to look at a texture that uses HSS/Ubersurface to see exactly what’s happening. You can even save those settings as Shader Presets (once you remove the textures from a surface section) to use on similar textures as a starting point.
Also, Alanscape was looking at some aspects of Ubersurface in his Art Studio thread here in the forum.
(With regard to hair and other surfaces, I tend to use HSS/Ubersurface primarily to make those surfaces invisible to UberEnvironment, so that my renders don’t take forever. That’s not their only, or even primary, intended use for those surfaces, however.)
Hope this is useful information.