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Question - M4 to M5 texture converting (Re-used for Shader&Surfaceing; Questions)
Posted: 01 November 2012 12:04 PM   [ Ignore ]   [ # 31 ]
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Do it one at a time, and it works like a charm! I’m ecstatic! lol

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Posted: 01 November 2012 12:26 PM   [ Ignore ]   [ # 32 ]
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Okay… I’ll back track just a little, there is still a bit of issue with fragments and occasional warping… The face concerted perfectly! but the back of the head… Not so good.. I will need to review the tutorial some more, there must be something I’ve done wrong.

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Posted: 01 November 2012 12:27 PM   [ Ignore ]   [ # 33 ]
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Yeah Zev0 mentioned that some seams may need adjusting manually.

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Posted: 01 November 2012 12:35 PM   [ Ignore ]   [ # 34 ]
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I see now… that’s what it is. I just loaded it in photoshop with a cut out texture and It’s not as bad as I thought. Minor tweaking on the seams and it’ll be fine! smile

Cheers smile

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Posted: 01 November 2012 12:38 PM   [ Ignore ]   [ # 35 ]
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Good to hear Spyro.

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Posted: 01 November 2012 01:22 PM   [ Ignore ]   [ # 36 ]
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Either way it beats warping in photoshop..you loose texture quality that way.. Glad It works for you:). It is a real time saver..

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Posted: 01 November 2012 01:48 PM   [ Ignore ]   [ # 37 ]
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Definitely! Thanks for your help! cheese

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Posted: 01 November 2012 01:51 PM   [ Ignore ]   [ # 38 ]
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anytime…:)

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Posted: 01 November 2012 02:18 PM   [ Ignore ]   [ # 39 ]
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Spyro - 01 November 2012 10:46 AM

@Serene

Both HSS an US2 are the best shaders to use on your characters! I have not turned back ever since I first gave them a go! And you can use them on ANYTHING!

I admit total ignorance, as I haven’t used these successfully yet. But if you like them Spyro, then I’m sure I will too… I will see if I can find a tutorial somewhere. Thanks for the rec.

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Posted: 01 November 2012 02:56 PM   [ Ignore ]   [ # 40 ]
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SereneNight - 01 November 2012 02:18 PM
Spyro - 01 November 2012 10:46 AM

@Serene

Both HSS an US2 are the best shaders to use on your characters! I have not turned back ever since I first gave them a go! And you can use them on ANYTHING!

I admit total ignorance, as I haven’t used these successfully yet. But if you like them Spyro, then I’m sure I will too… I will see if I can find a tutorial somewhere. Thanks for the rec.

SereneNight, I found this tutorial by RawArt helpful in understanding what it is that HSS/Ubersurface2 actually do, at least in regard to humanoid textures. Pay attention as well to the comment thread, there’s a lot of useful discussion in there. (HSS/Elite HSS is a subset of Ubersurface, by the by.) The tutorial specifically addresses subsurface scattering, but the comments thread helps broaden that into a discussion of other aspects that the shader works with.

It’s also helpful, after you’ve looked at that, to look at a texture that uses HSS/Ubersurface to see exactly what’s happening. You can even save those settings as Shader Presets (once you remove the textures from a surface section) to use on similar textures as a starting point.

Also, Alanscape was looking at some aspects of Ubersurface in his Art Studio thread here in the forum.

(With regard to hair and other surfaces, I tend to use HSS/Ubersurface primarily to make those surfaces invisible to UberEnvironment, so that my renders don’t take forever. That’s not their only, or even primary, intended use for those surfaces, however.)

Hope this is useful information.

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Posted: 01 November 2012 03:03 PM   [ Ignore ]   [ # 41 ]
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Good HSS or UberSurfaces tutorails are hard to come by well ones with correct info that is.

I have been meaning to do one myself but haven’t managed to find the time.

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Posted: 01 November 2012 03:14 PM   [ Ignore ]   [ # 42 ]
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vwrangler - 01 November 2012 02:56 PM
SereneNight - 01 November 2012 02:18 PM
Spyro - 01 November 2012 10:46 AM

@Serene

Both HSS an US2 are the best shaders to use on your characters! I have not turned back ever since I first gave them a go! And you can use them on ANYTHING!

I admit total ignorance, as I haven’t used these successfully yet. But if you like them Spyro, then I’m sure I will too… I will see if I can find a tutorial somewhere. Thanks for the rec.

SereneNight, I found this tutorial by RawArt helpful in understanding what it is that HSS/Ubersurface2 actually do, at least in regard to humanoid textures. Pay attention as well to the comment thread, there’s a lot of useful discussion in there. (HSS/Elite HSS is a subset of Ubersurface, by the by.) The tutorial specifically addresses subsurface scattering, but the comments thread helps broaden that into a discussion of other aspects that the shader works with.

It’s also helpful, after you’ve looked at that, to look at a texture that uses HSS/Ubersurface to see exactly what’s happening. You can even save those settings as Shader Presets (once you remove the textures from a surface section) to use on similar textures as a starting point.

Also, Alanscape was looking at some aspects of Ubersurface in his Art Studio thread here in the forum.

(With regard to hair and other surfaces, I tend to use HSS/Ubersurface primarily to make those surfaces invisible to UberEnvironment, so that my renders don’t take forever. That’s not their only, or even primary, intended use for those surfaces, however.)

Hope this is useful information.

Thanks for your help. I’m going to check these out. So much to learn how to do….. =-)

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Posted: 02 November 2012 02:52 AM   [ Ignore ]   [ # 43 ]
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These are great! Thanks Vwrangler! And thanks Serene for raising the question! This is very helpful! And it would be good to learn how to make my shader settings a preset too! I’ve just been copying and pasting between characters lol

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Posted: 02 November 2012 04:25 AM   [ Ignore ]   [ # 44 ]
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Spyro - 02 November 2012 02:52 AM

These are great! Thanks Vwrangler! And thanks Serene for raising the question! This is very helpful! And it would be good to learn how to make my shader settings a preset too! I’ve just been copying and pasting between characters lol

All I do is Save As a material preset and bob’s your uncle. smile

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Posted: 02 November 2012 04:34 AM   [ Ignore ]   [ # 45 ]
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Szark - 02 November 2012 04:25 AM
Spyro - 02 November 2012 02:52 AM

These are great! Thanks Vwrangler! And thanks Serene for raising the question! This is very helpful! And it would be good to learn how to make my shader settings a preset too! I’ve just been copying and pasting between characters lol

All I do is Save As a material preset and bob’s your uncle. smile

And I have to remove all textures for the material preset to be generic, Is that correct?

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