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Welcome to the November 2012 Freebie Challenge!
Posted: 28 November 2012 07:59 PM   [ Ignore ]   [ # 256 ]
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BWSman - 28 November 2012 10:39 AM

Finally got my entry done.  I had originally planned to render it in Bryce (set it up in DS & use the bridge to transfer it to Bryce); but I was running out of time.

During the war in Afghanistan; 158 Canadian soldiers were killed during combat duty.  The repatriated bodies were flown from Kandahar to the Canadian Forces base in Trenton, Ontario where they were reunited with their families.  The convoy of vehicles then drove down Higway 401 to Toronto.  Along this route; on every overpass & by every exit, police; ambulance & fire service personnel would park & pay their respects to the fallen, along with ordinary citizens who would hang Canadian flags off the bridges.  They would often line up hours before the convoy passed in both summer & winter.

That stretch of road has since been renamed “Highway of Heroes.” ( http://www.youtube.com/watch?v=n1R8qLAmkLU )


Highway - http://www.most-digital-creations.com/free_poser_poses_textures_morphs_props_54.htm  16 from top

Firetruck - http://www.dmi-3d.net/rescue1.html  3rd row from bottom; left side *1

Dodge Police car - http://www.dmi-3d.net/rescue2.html 2nd from bottom; 2nd from right *1

Ford Police car http://www.dmi-3d.net/rescue2.html 2nd from bottom; 2nd from left   *1

Fire Rescue truck - http://www.dmi-3d.net/rescue3.html  Bottom row   *1

GMC Yukon - http://www.dmi-3d.net/modelscar12.html  3rd row from bottom; 2nd from right *1

Flag - http://www.most-digital-creations.com/free_poser_poses_textures_morphs_props_23.htm  12 from top.

Bridge - http://www.sharecg.com/v/32904/browse/5/3D-Model/Bridge  *2 #

SuperShine Shader - http://www.sharecg.com/v/31573/browse/7/Material-and-Shader/Super-Shine-Shader  #  (used on vehicles & adjusted to reduce the reflections)

Lights - http://www.sharecg.com/v/32174/View/7/Material-and-Shader/Stonemason-Sunlight  #

Ultimate Shader Pack - http://www.sharecg.com/v/27568/related/7/Material-and-Shader/Ultimate-Shader-Pack-for-DAZ-Studio-UPDATED_2011  #  (used on the wheels of the Yukon)

REC- Antiqued Shaders - http://www.redeyecat.com/freebies.php  (used on the vehicle tires)


*1 Converted from LWO format using PoseRay & edited to reduce polygon count in Blender.

*2 Exported from Bryce to OBJ format & edited in Blender to reduce polygon count

# requires registration.

Paid for items:

Ambulance - http://www.poserdirect.com/ambulanceposer.html  (retextured)

MOM Crowd Generator - http://www.renderosity.com/mod/bcs/m-o-m-crowd-generator/71815

The sky is a wallpaper downloaded from the internet & loaded as a backdrop.  Rendered in DS4.5.  Postwork to fix black polygons on the bridge.

I’ve driven that stretch of road in your image… it’s pretty close to Trenton, if I’m not mistaken.

(pauses for a moment)

Thank you.

All of your links check out - ENTRY ACCEPTED.

 

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Rob Kelk (a.k.a. “the guy with all those freebie lists”)

Come take part in the Freebie Challenge, or the RRRR, or any of the other contests. I think Jaderail would have wanted that.

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Posted: 29 November 2012 03:24 AM   [ Ignore ]   [ # 257 ]
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BWSman - 28 November 2012 10:27 AM
vivayo - 28 November 2012 02:33 AM

Interestingly, CBC Radio just aired a two-part radio special on the Spanish Civil War (concentrating on the Canadian volunteers). It’s still available on their website: http://www.cbc.ca/livingoutloud/episode/2012/11/09/the-spanish-crucible-with-interactive-timeline/

Nice link ! Thanks.

Well, I’ve tried to use ray-traced shadows and the result is a bit better but still the shadows do not show on the ground, I do not understand why…

Something’s borked with distant lights &skydomes;.  You can set the skydome to not cast shadows; but it’s still blocking the distant light from casting them on the scene.  one workaround is to do a multipass render (one with the skydome & one without).

Whenever I use Fober’s The Hills, I turn off the built-in sky dome completely and use a different one entirely, usually Fuseling’s Spacedome, also available at ShareCG.com.

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Posted: 29 November 2012 06:44 AM   [ Ignore ]   [ # 258 ]
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Quote from http://www.awm.gov.au/units/event_70.asp
“The landing at ANZAC Cove

25 April 1915 - 25 April 1915

As part of the attempt to seize the Gallipoli Peninsula in order to suppress the Turkish defences guarding the Dardanelles, military landings were made at Cape Helles at the southern tip of the peninsula (the main landing) and on the west coast near Ari Burnu. At this secondary objective two Divisions of the ANZAC Corps landed over 1 kilometre north of their planned objective (Gaba Tepe) and in the darkness and confusion of the early morning faced rugged and difficult country. Units mixed up on their arrival rushed inland and became separated from the main force, which came under growing fire from the Turkish defenders. While Turkish reinforcements arrived, the ANZAC position became increasingly precarious as the assaulting force failed to secure their initial objectives. Falling back on improvised and shallow entrenchments the ANZACs held on for a crucial first night. By that first evening 16,000 men had been landed; of those over 2,000 Australians had been killed or wounded.”

Quote from http://en.wikipedia.org/wiki/Landing_at_Anzac_Cove
“By 3 May, the casualty figure was about 8,500 including 600 from the Royal Naval Division. Of this figure, about 2,300 were killed in action or died of wounds.”


This is my first attempt at posting a picture, so I hope it is a valid entry.

http://www.renderosity.com/mod/freestuff/details.php?item_id=68073 Rifle
http://www.sharecg.com/v/44757/browse/11/Poser/LL-Letter Letters
http://www.sharecg.com/v/42597/browse/11/Poser/The-Fedora Fedora (I used DazStudio Dform to create the slouch hat shape)
http://www.sharecg.com/v/65285/gallery/11/Poser/4-Poser-Real-Sand-materials-09 Sand texture
http://forum.runtimedna.com/downloads.php?do=file&id=466 rocks
http://www.sharecg.com/v/53940/browse/11/Poser/Poser-Wet-Rock-material-09 Rock texture
http://www.sharecg.com/v/52338/browse/11/Poser/9-Poser-Rock-materials-30 more rock texture
http://www.renderosity.com/mod/freestuff/details.php?item_id=61799 ground plane
http://www.sharecg.com/v/37989/browse/11/Poser/Chriss-M4a1/W-Sherman Poppy
http://www.sharecg.com/v/55716/browse/11/Poser/The-Alphabet Numbers
http://www.sharecg.com/v/60113/browse/11/Poser/5-Poser-Metal-materials-03 Number texture
http://www.sharecg.com/v/61449/browse/11/Poser/5-Poser-Leather-materials-08 hat texture


Image Attachments
Anzac_cove.jpg
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Posted: 29 November 2012 06:51 AM   [ Ignore ]   [ # 259 ]
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I wanted to keep the picture simple and struggled to get the required 10 free items.

My grandfather was in Egypt training with the Australian infantry and would have been at ANZAC Cove on that fatefull day except for his commanding officer knowing he was a young man for the country (rural/farming area) and had a friend in the artillary division so when he was forming the troops for the invasion, he asked my grandfather if he wanted a transfer to be with his friend.

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Posted: 29 November 2012 08:24 AM   [ Ignore ]   [ # 260 ]
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very nice druc, sometimes the most simple (less items that is) of renders can have the most powerful impact.

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Posted: 29 November 2012 09:36 AM   [ Ignore ]   [ # 261 ]
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Thank you Jeeperz

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Posted: 29 November 2012 02:08 PM   [ Ignore ]   [ # 262 ]
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druc - 29 November 2012 06:44 AM

Quote from http://www.awm.gov.au/units/event_70.asp
“The landing at ANZAC Cove

25 April 1915 - 25 April 1915

As part of the attempt to seize the Gallipoli Peninsula in order to suppress the Turkish defences guarding the Dardanelles, military landings were made at Cape Helles at the southern tip of the peninsula (the main landing) and on the west coast near Ari Burnu. At this secondary objective two Divisions of the ANZAC Corps landed over 1 kilometre north of their planned objective (Gaba Tepe) and in the darkness and confusion of the early morning faced rugged and difficult country. Units mixed up on their arrival rushed inland and became separated from the main force, which came under growing fire from the Turkish defenders. While Turkish reinforcements arrived, the ANZAC position became increasingly precarious as the assaulting force failed to secure their initial objectives. Falling back on improvised and shallow entrenchments the ANZACs held on for a crucial first night. By that first evening 16,000 men had been landed; of those over 2,000 Australians had been killed or wounded.”

Quote from http://en.wikipedia.org/wiki/Landing_at_Anzac_Cove
“By 3 May, the casualty figure was about 8,500 including 600 from the Royal Naval Division. Of this figure, about 2,300 were killed in action or died of wounds.”


http://www.daz3d.com/index.php?&ACT=50&fid=41&aid=35411_I8h6D2I97zpNZRC5v7Nc&thumb=1&board_id=1

Well done…simple yet it tells the story!

Dana

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Posted: 29 November 2012 04:36 PM   [ Ignore ]   [ # 263 ]
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Wow! Some very nice entries in the last few days…very moving renders.

Best of luck to all the entrants.

I haven’t been around the forums much most of this month (thankfully, for a very good reason). The past year has been a struggle to find a full time job after the company I spent 25 years with packed up and left the state. 3 weeks ago I accepted a full time job that I am extremely happy in. This Thanksgiving season I truly am very thankful for this new stage in my life’s journey and the challenges that it brings.

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Posted: 29 November 2012 06:34 PM   [ Ignore ]   [ # 264 ]
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glad to hear you were able to find work in this tough economy

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Posted: 29 November 2012 07:06 PM   [ Ignore ]   [ # 265 ]
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Thanks jeeperz.

My heart truly goes out to all those who are looking for work. I know several of my former co-workers are still looking for a job…

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Posted: 29 November 2012 07:12 PM   [ Ignore ]   [ # 266 ]
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druc - 29 November 2012 06:44 AM

Quote from http://www.awm.gov.au/units/event_70.asp
“The landing at ANZAC Cove

25 April 1915 - 25 April 1915

As part of the attempt to seize the Gallipoli Peninsula in order to suppress the Turkish defences guarding the Dardanelles, military landings were made at Cape Helles at the southern tip of the peninsula (the main landing) and on the west coast near Ari Burnu. At this secondary objective two Divisions of the ANZAC Corps landed over 1 kilometre north of their planned objective (Gaba Tepe) and in the darkness and confusion of the early morning faced rugged and difficult country. Units mixed up on their arrival rushed inland and became separated from the main force, which came under growing fire from the Turkish defenders. While Turkish reinforcements arrived, the ANZAC position became increasingly precarious as the assaulting force failed to secure their initial objectives. Falling back on improvised and shallow entrenchments the ANZACs held on for a crucial first night. By that first evening 16,000 men had been landed; of those over 2,000 Australians had been killed or wounded.”

Quote from http://en.wikipedia.org/wiki/Landing_at_Anzac_Cove
“By 3 May, the casualty figure was about 8,500 including 600 from the Royal Naval Division. Of this figure, about 2,300 were killed in action or died of wounds.”


This is my first attempt at posting a picture, so I hope it is a valid entry.

http://www.renderosity.com/mod/freestuff/details.php?item_id=68073 Rifle
http://www.sharecg.com/v/44757/browse/11/Poser/LL-Letter Letters
http://www.sharecg.com/v/42597/browse/11/Poser/The-Fedora Fedora (I used DazStudio Dform to create the slouch hat shape)
http://www.sharecg.com/v/65285/gallery/11/Poser/4-Poser-Real-Sand-materials-09 Sand texture
http://forum.runtimedna.com/downloads.php?do=file&id=466 rocks
http://www.sharecg.com/v/53940/browse/11/Poser/Poser-Wet-Rock-material-09 Rock texture
http://www.sharecg.com/v/52338/browse/11/Poser/9-Poser-Rock-materials-30 more rock texture
http://www.renderosity.com/mod/freestuff/details.php?item_id=61799 ground plane
http://www.sharecg.com/v/37989/browse/11/Poser/Chriss-M4a1/W-Sherman Poppy
http://www.sharecg.com/v/55716/browse/11/Poser/The-Alphabet Numbers
http://www.sharecg.com/v/60113/browse/11/Poser/5-Poser-Metal-materials-03 Number texture
http://www.sharecg.com/v/61449/browse/11/Poser/5-Poser-Leather-materials-08 hat texture


Welcome to the Freebie Challenges, druc! The first few are always the most difficult to find the freebies for - after a while, you get a feel for what’s available and the time it takes to find something drops off quite a bit.

Your entry is simple, powerful, and moving; exactly what I was hoping for when I proposed this month’s theme. And your links are all valid.

ENTRY ACCEPTED.

(And now I’ll send a PM to the folks who’ve entered over the last few days, to let you know where the entry gifts are…)

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Rob Kelk (a.k.a. “the guy with all those freebie lists”)

Come take part in the Freebie Challenge, or the RRRR, or any of the other contests. I think Jaderail would have wanted that.

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Posted: 30 November 2012 03:27 AM   [ Ignore ]   [ # 267 ]
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Thank you for the positive comments on my picture. It is pleasing to know other people can see a little something of what I was attempting to portray.

Also, a thank you to the members who took the time to create content for Poser and Daz and then made them available as gifts.

There are some very talented artist who have entered pictures and I have enjoyed looking through their perspective.

A thank you must also go to those who provided links that I didn’t already have, as free stuff is always good.

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Posted: 30 November 2012 08:27 AM   [ Ignore ]   [ # 268 ]
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Here are the textures for Evil Innocence’s free April Dress.

Laura a sporting the black & white check while Victoria 4 is wearing the purple/black check.

I will be making up mat files today & upload it to gallery.

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checkmate_b.jpg
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Posted: 30 November 2012 08:58 AM   [ Ignore ]   [ # 269 ]
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Rob, I haven’t had time to finish the gift I promised you.  How about we recycle an older one, using this Manomano knit

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mamomamo_long_knit_fancy_mint.png
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Chohole’s Space        Neil’Vs Freebies and stuff        L Summer Bryce Rendering Challenge        August Freebie Challenge
My DAZ 3D Gallery    11915

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Posted: 30 November 2012 06:26 PM   [ Ignore ]   [ # 270 ]
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So we are in the last hours of the contest. Good luck everyone. I will be sending you my choices Rob later tonight.

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