hi there dear dazheads,
right now i’m experimenting with possibilities of shaders.
when i use a shader for expample on the headskin of my character, i can change the structure of the shader by playing
with the horizontal/vertilcal tiles & offset controls which one can find in “surfaces”.
that’s interesting and good but not the kind of change i want to achieve…
i want to go more detailed. for me the shader is kinda too “strong”...so i want to lessen the effect.
any idea how to achieve that?
i tried to open the files in my shader directory, no chance… pretty newbie guerilla style :D
thanks for reading and help