download and manual
https://sites.google.com/site/mcasualsdazscripts/mcjcollider-plugin
this plugin for DS3 is meant to be used mostly by script programmers
but clever users can also put it to good use !
i added a small script which can create a morph to push-or pull a face
which, yes, is a way to fix poke-trough with great precision
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this new version also will not crash daz studio
- when one of the collision candidate nodes is removed from the scene
- when one of the collision candidate nodes is converted into a subD surface
the new version identifies the face of the collided-upon object that was hit
for example: blAiko3_72712 rButtock 1 662
means the 662d triangle of Aiko3’s rButtock mesh was hit
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in figure 2 you can see the white line is the mcjCollider which collided against Aiko3’s skirt
in figure 3 you can see a morph channel named “face27” was added to the skirt
and it was used to pull face 27 of the skirt out of Aiko’s body
in figure 4 another face ( 29 ) was pulled out
figure 5 shows that, yes fixing poke-trough is nice, but better skirt rigs are needed


