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How do I get shirt collars to keep their shape?
Posted: 30 October 2012 06:25 AM   [ Ignore ]
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I’ve made a basic long sleeved shirt for Genesis, however when I use the transfer utility the collar does not stay as I made it.

It is a standard pointed type of collar as seen on men’s shirts, but using a smoothing modifier turns it into a curved type that you see on ladies blouses.

Do I need to use rigidity groups? If so how do I do this please?

Would be grateful for any help.

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Wendy

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Posted: 30 October 2012 07:55 AM   [ Ignore ]   [ # 1 ]
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You probably need to increase the polygon density, or simply to avoid the use of Smoothing modifiers. Unwanted smoothing is the drawback of the modifier, and there isn’t currently a way to apply weighting or rigidity maps to them (though it’s a much-requested feature).

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Posted: 30 October 2012 12:19 PM   [ Ignore ]   [ # 2 ]
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Adding more polygons to the collar makes no difference I’m afraid. Need the smoothing modifier to get it to fit the other items of clothing that I made to go with it.

Will just have to leave it with a rounded collar, unless anyone knows another way.

Thanks Richard.

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Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
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Posted: 30 October 2012 02:27 PM   [ Ignore ]   [ # 3 ]
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Show some pics of what you want vs. what you got? I’ve done some collars of that type. Maybe I can help.


Sometimes you can adjust the base model so that smoothing will put it into the right shape instead of out of it, but I need to see it to see if that will work.

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Posted: 30 October 2012 03:25 PM   [ Ignore ]   [ # 4 ]
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Even the base model doesn’t come into Daz with the same sharp point to the collar.

Collar no smoothing. (Picture 1) Collar smoothing set on 5 (Picture 2)

 

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Collar_Not_Smoothed.pngCollar_Smoothed.png
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Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 30 October 2012 03:36 PM   [ Ignore ]   [ # 5 ]
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It looks like your corner areas are each two points of a four-sided polygon.  That’s lower poly than you’ll want it to be, but I don’t think that’s the issue as much as the shape.  Smoothing is interpreting the two points as part of a curve, so it tries to make that area into a curve.

This first pic shows a test collar with smoothing off and the second with smoothing on.  In this each collar point is the sharp corner of a polygon rather than a pair of corners.  Smoothing does not interpret this as a curve, so it looks sharper when smoothed.  Try that, or add a triangle past each of those two edge polys?

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Posted: 31 October 2012 03:49 AM   [ Ignore ]   [ # 6 ]
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Thank you Sickleyield.

The collar did have a sharp point when I modelled it in Silo, but for some reason Daz rounded it off on Import. I will see if I can change it so that Daz doesn’t alter it so much.

Thanks for your help.grin

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Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 31 October 2012 04:05 AM   [ Ignore ]   [ # 7 ]
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I use hex not silo but sometimes extracting extra edges around the area you want to stay rigid helps…hopes this makes sense I can’t post images as I’m on my iPad.

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Posted: 31 October 2012 10:24 AM   [ Ignore ]   [ # 8 ]
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wilmap - 31 October 2012 03:49 AM

Thank you Sickleyield.

The collar did have a sharp point when I modelled it in Silo, but for some reason Daz rounded it off on Import. I will see if I can change it so that Daz doesn’t alter it so much.

Thanks for your help.grin

How weird.  I wonder if Silo has its own alternate smoothing that’s not being exported?

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