Converting Triangles to Quads
I made a model musket to send to Shapeways--everything went fine and I got a lovely little inch-long musket back from them.
In the process of pre-flighting the model, I must have decimated the most detailed part of it--maybe zbrush did it when I ran it through for some checks, conversions, etc. Now I have a model that crashes Hexagon when trying to group it with other items or when trying to use displacement tools.
I have a backup, but I have made some very difficult edits to the tri-mesh figures since and don't want to redo them.
Can I convert back to quad mesh easily? Meshlab crashes when I try, and zbrush says it's going to, but doesn't. Anything native to hexagon? Any other suggestions?
All the best,