You know, it is so hard to find a good shaved head for M4 or M5. I tried Klaus which looked amazing, but the guy has a damn crew cut!! I just want a shaved head man!
The story I am working on includes vampires who live on a human schedule. Made Vamps have more problem with sunlight than born vamps. One made Vamp has major vision problems in sunlight. I was thinking of him having prescription clear sunglasses for day time.
This is the Vamp who has the name that my real name is based on. I have a feminine version of the name. The name my mum wanted to name me after a Bible person but I turned out to be a girl. That name is Daniel.
Daniel’s girlfriend has the name of one of my screen name, Kulay Wolf (or Miss Bad Wolf which is her nickname) She got that nickname because her father Julian Wolf was considered the Big Bad Wolf by Kulay’s maternal grandmother, Lucivan Stephane Ra. He calls Julian the big bad wolf because Julian impregnated his Daughter and also Julian turned out to be a key prisoner of war in the Vampire/werewolf war.
I have been working very hard on a boot for genesis… I need to know if I should be wielding the leather wrapping (Pale blue) to the boot (Green)? I know I dont have to wield the soul to the boot, but was told the toes and heel needs to be wielded else there is complications in the rigging. I just dont know if the wrapping should be wielded too. Any one?
It’s my first article of clothing for a daz figure, and I worked my butt off to make it lol
I have been working very hard on a boot for genesis… I need to know if I should be wielding the leather wrapping (Pale blue) to the boot (Green)? I know I dont have to wield the soul to the boot, but was told the toes and heel needs to be wielded else there is complications in the rigging. I just dont know if the wrapping should be wielded too. Any one?
It’s my first article of clothing for a daz figure, and I worked my butt off to make it lol
You probably won’t have to weld those straps, and doing so may cause complications of its own. Having non-manifold meshes can cause rendering artefacts with some rendering systems, and welding the edge of one mesh to the face of another produces a non-manifold mesh.
Try them without welding, then if you must it should be the work of a few seconds to weld and export the mesh again.
I’m glad to see the straps have a separate material since it makes them easier to hide to get different looks. Might be good to give the straps more materials, to make things even more flexible. Say a separate material for the top strap alone. That way you effectively have two sets of straps and MAT poses can hide any one material or both, for a number of looks.
I have been working very hard on a boot for genesis… I need to know if I should be wielding the leather wrapping (Pale blue) to the boot (Green)? I know I dont have to wield the soul to the boot, but was told the toes and heel needs to be wielded else there is complications in the rigging. I just dont know if the wrapping should be wielded too. Any one?
It’s my first article of clothing for a daz figure, and I worked my butt off to make it lol
You probably won’t have to weld those straps, and doing so may cause complications of its own. Having non-manifold meshes can cause rendering artefacts with some rendering systems, and welding the edge of one mesh to the face of another produces a non-manifold mesh.
Try them without welding, then if you must it should be the work of a few seconds to weld and export the mesh again.
I’m glad to see the straps have a separate material since it makes them easier to hide to get different looks. Might be good to give the straps more materials, to make things even more flexible. Say a separate material for the top strap alone. That way you effectively have two sets of straps and MAT poses can hide any one material or both, for a number of looks.
Thanks man! I shall split the straps to have their own individual Material zones, It’s all still a WIP… I never intended to wield the straps…
But not sure if the light blue (leather wrapping) should be wielded to make it one with the actual boot (the green section) As it’s a large part of the boot and the fact that it opens at the ankle, I don’t know if it would cause complications if it wasn’t wielded? (If it needs to be wielded, the green boot hidden by the wrapping will be removed. and there will not be any polys underneath the outer (visible) polys. - Right now the green boot is fully made underneath the light blue wrapping.
I have been working very hard on a boot for genesis… I need to know if I should be wielding the leather wrapping (Pale blue) to the boot (Green)? I know I dont have to wield the soul to the boot, but was told the toes and heel needs to be wielded else there is complications in the rigging. I just dont know if the wrapping should be wielded too. Any one?
It’s my first article of clothing for a daz figure, and I worked my butt off to make it lol
You probably won’t have to weld those straps, and doing so may cause complications of its own. Having non-manifold meshes can cause rendering artefacts with some rendering systems, and welding the edge of one mesh to the face of another produces a non-manifold mesh.
Try them without welding, then if you must it should be the work of a few seconds to weld and export the mesh again.
I’m glad to see the straps have a separate material since it makes them easier to hide to get different looks. Might be good to give the straps more materials, to make things even more flexible. Say a separate material for the top strap alone. That way you effectively have two sets of straps and MAT poses can hide any one material or both, for a number of looks.
Thanks man! I shall split the straps to have their own individual Material zones, It’s all still a WIP… I never intended to wield the straps…
But not sure if the light blue (leather wrapping) should be wielded to make it one with the actual boot (the green section) As it’s a large part of the boot and the fact that it opens at the ankle, I don’t know if it would cause complications if it wasn’t wielded? (If it needs to be wielded, the green boot hidden by the wrapping will be removed. and there will not be any polys underneath the outer (visible) polys. - Right now the green boot is fully made underneath the light blue wrapping.
I hope I’m making sense lol
I wouldn’t worry about manifold meshes for Poser/DAZ unless you’re trying to 3d print them or you really want them to be used in a game engine (I don’t know of any full professional 3d suites that can’t render non-manifold meshes, and I wouldn’t buy one that couldn’t).
I think the most important question is, do the wrappings need to move? That is, is there any point at which you want them to be able to be morphed around in a way that would show what’s under them? If you do, leave them unwelded. If you don’t, there’s no reason not to eliminate the unnecessary polygons under them and also any future clipping troubles that might result. The biggest potential trouble is that the boot underneath might clip through them when FBMs are applied, and welding and removing the bits behind will eliminate that.
EDIT: And cute boot design, by the way. I like it.
Ah, thanks Sickle!! Yeah, I don’t think it will need any movement. Because it is designed to be padded like thick leather, in the real world, it would barely move especially with four straps securing it, and a hard leather boot underneath it.
I think it would be best to eliminate the unnecessary polys hidden by the wrapping and wield it together. Since I’ve never done FBM’s and rigging and all that, I’m in the dark as to what will work on genesis who morphs and poses with it. Thanks man!
And since I save in intervals, nothing will be lost, and I can always make another without the leather wrapping.
The More I read about the Boots, the more I would like to know. If the Straps get Welded can they still be hidden? Can the under Wrap be hidden as well? That would make them very versatile. Three different looks in one item.
The More I read about the Boots, the more I would like to know. If the Straps get Welded can they still be hidden? Can the under Wrap be hidden as well? That would make them very versatile. Three different looks in one item.
No, those are mutually exclusive.
You can have overlapping hidable bits in a Genesis item, but it’s a bugger to morph if you do. Easier to have separate conforming pieces in that instance because then they can be made to collide over each other.