Shadowkin M5 is hairless, yes. He also has subsurface and translucency that create an interesting effect that you don’t normally see in that type of texture.
What I normally do is use the eyes from Liu for Genesis and then just leave them alone, unless I want some sort of really stark effect, in which case I use Actual Eyes, which have interestingly varied irises but very very very white sclera. Which is one of the reasons I was happy to see “Look at Me 2” in the store recently—I never knew Look at Me 1 existed, and it’s a bit more than I want to pay at the moment, because there are a few other things I want to do. Raiya’s characters always have really good eyes—and of the ones Skiriki mentioned, James M5 is a Raiya character, I think. (Mind, I do have to remember that the eyes have a different UV than the rest of the body, but since I normally don’t touch them beyond that, it’s not too difficult.)
I will Ubersurface body textures right, left and center, but I won’t use shaders on eyes, because I somehow always screw them up and wind up with blindingly white tears and eyes that look like the character has the Cataracts o’ Doom. DOOOOM! Doooooom….. (Sorry, having an Invader Zim moment there.) The franken-eye approach would be a bit more than I’d really want to try regularly. (Despite having no problems swapping bump, displacement, specular and SSS maps in and out with wild abandon. Hey, nobody ever said we had to be consistent about these things!)
What effect is using shaders on eye texture supposed to produce?
(...Has anyone ever noticed that pursuing this particular pastime makes a person sound like a really strange combination of Doctor Frankenstein, a window dresser and the serial killer from Silence of the Lambs? “Well, I use this part of the eye from that one, and this texture from someone else, and then there are the lovely vein displacements. And then I have to use this part of that outfit there and that part of that outfit, and then I have to make sure the lighting is right, and then I use aniMate and then She’s Alive! ALIVE, I tell you! And disco dancing!”)
Thanks very much for the info! I gave M5 Dave Elite textures a go… Since M4 and V4 elite were usually great for realistic textures and shaders, and most stand up quite well to close ups. As I mentioned, I heavily refined the dif texture of the Sclera Lots of adjustments in Photoshop!... I’m happy with the texture, then I gave M5 Elite parameters for the sclera a go and pow! I have decent eye whites, great improvement! I’m still mucking around Seems I had bad parameters on my characters. Dave for M5 Elite is pretty darn good
I fixed my iris parameters, which were faintly glowing and highly reflective! - The only Issue I now have, is the edge of the iris has went from a natural slightly blurred edge to super crisp! I dont know how to fix it????