I’m working on a template for a boot leather pattern and came across this anomaly.
The views in Assemble, Shader and Render Room are different from one another.
Using the latest beta version
EDIT: The answer - I’m not awake yet. Forgot the mesh is double sided and the template lays correctly on the other side. (duh)
Edit 2: Putting a Shading Domain on the other side fixed my “lack of caffeine” problem.