I always use the ‘patch’ tool in Photoshop, it erases them quite nicely . . .
How do you match your patch on the displacement, SSS, and other effects maps that way?
Like I said in my first post, I’d rather not edit a texture if there’s a suitable eyebrow-free one already available (hence this list, to make finding one easier). But when I do I load it into GIMP (I don’t have Photoshop), then duplicate the layer and add a transparency mask to it. I paint out the eyebrows on the mask (with plenty of extra space for blurring later), then flip the lower layer left-right and move it down until I find a good space of forehead skin, and note exactly how many pixels I moved it. Last, a little blur on the transparency mask to blend the two layers, and export to jpg (or png if that was the original format, but that’s rare).
I copy the transparency mask I made, then to do the rest of the effects maps to match I just paste it into the mask for its top layer, then flip the lower layer left-right and move it down the noted number of pixels. Lather-rinse-repeat for each, and they’re all ready for whatever you want to add to ‘em.
If you have V5 the Bree texture that comes with her has a no brow texture.