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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 07 December 2012 03:00 PM   [ Ignore ]   [ # 841 ]
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MotoTsume - 07 December 2012 02:51 PM

Giving the other side a chance

Niiiiiiice!  I love the shine you’re getting.  Are your rendering in DAZ or Poser?

(I should have a render of the M4 Cheron within the next half hour… if I can stop making up movie scripts about Garth of Izar…)

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Posted: 07 December 2012 03:01 PM   [ Ignore ]   [ # 842 ]
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Okay grin

The wall is ‘temporary’ as it will be replaced in the entire set but the doorway with forcefield itself is “done”. So here’s for those who wish to make use of it locking up those bad guys [and gals] [and monsters].

http://www.mediafire.com/?guiumzxij3d2ltr  TNG Brig Door

And I even scaled it ... sized it for M4 and types.
It loads in the centre so one can place it where they wish.
Whole thing is uvmapped.
Several shading domains.
Force field has 2 layers and lots of mesh so theoretically one can morph in some field explosions and the like.

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BrigWall_w_FF.pnglots_of_room.png
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Posted: 07 December 2012 03:04 PM   [ Ignore ]   [ # 843 ]
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I use Daz Studio 4.5 Pro - but to be honest the shine is a postwork trick LOL

I run the render into Photoshop CS5,
and one pass of Your poser action,
then I add a background texture,
then I use an action I have that give a soft edge glow, -it creates this on another layer so i then reduce that layers opacity down till i get the desired amount I like smile,
I then add signature and your frame action,
size to the desired size as my render is normally very large
and done


NOTE: depending on picture other postwork might be done in between or after or before some of those steps

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Posted: 07 December 2012 03:06 PM   [ Ignore ]   [ # 844 ]
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thanks for the Brig door smile

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my art: http://mototsume.deviantart.com/
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Posted: 07 December 2012 03:15 PM   [ Ignore ]   [ # 845 ]
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MotoTsume - 07 December 2012 03:06 PM

thanks for the Brig door smile

You’re very welcome.

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Posted: 07 December 2012 04:24 PM   [ Ignore ]   [ # 846 ]
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Here’s M4.  Fixing a few problems with V4 then packing the whole thing up.

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M4_Cheron.jpg
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Posted: 07 December 2012 04:26 PM   [ Ignore ]   [ # 847 ]
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MotoTsume - 07 December 2012 03:04 PM

I use Daz Studio 4.5 Pro - but to be honest the shine is a postwork trick LOL

I run the render into Photoshop CS5,
and one pass of Your poser action,
then I add a background texture,
then I use an action I have that give a soft edge glow, -it creates this on another layer so i then reduce that layers opacity down till i get the desired amount I like smile,
I then add signature and your frame action,
size to the desired size as my render is normally very large
and done


NOTE: depending on picture other postwork might be done in between or after or before some of those steps

Hmmm… that soft edge glow action sounds like it would be very useful…

 

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Posted: 07 December 2012 04:29 PM   [ Ignore ]   [ # 848 ]
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It is in a set I got some where , the set has a bunch of useful actions, trying to recall where i got it, it was a free set that I do know, might have been on deviantart
will try to find the location

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Posted: 07 December 2012 05:28 PM   [ Ignore ]   [ # 849 ]
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Mattymanx - 06 December 2012 03:02 PM

And in other news…

http://www.daz3d.com/index.php?_cfgetx=img.rx:500;img.ry:500;&&ACT;=50&fid=4&aid=36829_ynnP16ZfoT2wK9GglgQj&thumb=1&board_id=1

Is this a hint that you’re converting Raul Manoru’s Doomsday Machine from .MAX into a Poser/DAZ friendly format?

Sincerely,

Bill

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Posted: 07 December 2012 05:47 PM   [ Ignore ]   [ # 850 ]
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mylochka - 07 December 2012 04:24 PM

Here’s M4.  Fixing a few problems with V4 then packing the whole thing up.

nice!

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Posted: 07 December 2012 08:35 PM   [ Ignore ]   [ # 851 ]
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Redfern - 07 December 2012 05:28 PM
Mattymanx - 06 December 2012 03:02 PM

And in other news…

http://www.daz3d.com/index.php?_cfgetx=img.rx:500;img.ry:500;&&ACT;=50&fid=4&aid=36829_ynnP16ZfoT2wK9GglgQj&thumb=1&board_id=1

Is this a hint that you’re converting Raul Manoru’s Doomsday Machine from .MAX into a Poser/DAZ friendly format?

Sincerely,

Bill


I dont think the word “friendly” really describes the Doomsday Machine.


and past tense… converted!

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Posted: 07 December 2012 10:43 PM   [ Ignore ]   [ # 852 ]
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In Star Trek: the Motionless Picture, the only parts I saw move on the space dock were some industrial lighting fixtures swinging out of the way before launch.  I’m not even sure what the rest of the framework is supposed to be.  Tool and parts storage?  Worker break areas, offices, and life-support?  Low power presser/tractor beams for manipulating large modules?  Combinations of the above?

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Posted: 07 December 2012 11:57 PM   [ Ignore ]   [ # 853 ]
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Loving all the Cheron renders and couldn’t resist doing one of my own

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Cheron.jpg
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We are all alone, born alone, die alone

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Posted: 08 December 2012 12:06 AM   [ Ignore ]   [ # 854 ]
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Thalek - 07 December 2012 10:43 PM

In Star Trek: the Motionless Picture…


Come now, they had a 45min fly-by of the new ship, so that counts as motion.


I no longer have any episodes of Enterprise but I thought the sides moved out a bit when a ship was leaving or to accomidate a larger vessel.  Its got arms that I can make move but its deciding if the rest is going to move or not.

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Posted: 08 December 2012 03:13 AM   [ Ignore ]   [ # 855 ]
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Mattymanx - 08 December 2012 12:06 AM
Thalek - 07 December 2012 10:43 PM

In Star Trek: the Motionless Picture…


Come now, they had a 45min fly-by of the new ship, so that counts as motion.

[bowing from the waist]  Touche’!

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