As of today, I decided to amalgamate my Ships of the Line thread with the Lightsabers thread and make one giant Mega Thread. The new Legacy ISD is listed there are well under the Star Wars section.
As of today, I decided to amalgamate my Ships of the Line thread with the Lightsabers thread and make one giant Mega Thread. The new Legacy ISD is listed there are well under the Star Wars section.
Cool idea. Have all your awesome work in one easy-to-find forum thread.
Just downloaded your ISD, and am about to play with it in Poser Pro.
last time that site was updated was 2005 , and the stuff seemed to be for videos or movies, but would be cool to get the models, but probably not very likely :(
Behind them a stream of civilian transports evacuate the Hells Gates system. The captain and crews of the Immortal, Enterprise, Intrepid and their gallant Andorian allies on the Kumari know their duty,Know what must be done. The Line must be held no matter what the cost, no matter what the sacrifice the line will be held . Into the valley of death they fly.
Yeah that’s all Brandon’s work, he made all of those star trek sets for his feature length star trek cgi movies. For one thing, he uses Bryce for all of his sets & the majority of the movie except for the character animations. Which he uses poser with dork & posette (fast rendering & low resources) and considering that he has made 2 full length (2-3 hours completed) movies and is currently working on his 3rd now I can understand that decision. I think he did use V3 or V4 & M2 or M3 in his second movie for two characters Deanna Troi & Data but the rest are all dork & posette. If you are willing to ignore the mediocre poser characters & animation the movies themselves are quite amazing work all in all and clearly show that he has a lot of talent.
He did release his TNG era bridge scene as a bryce .br6 file over at sci-fi meshes - http://www.scifi-meshes.com/forums/downloads.php?do=file&id=63 but I’m sure not lot of people make note of it since it can’t be easily converted to anything else really. (I have it and it looks amazing when rendered.)
I’ve drooled and drooled over that set, but I have to give Rduda ‘props’ and magor congrats on his Bridge 8 over a vanishingpoint. His is a easy to use and ready to use set.
I do like the slightly raised platform so the people behind Nav and Ops can see the main viewer. If it were up to me I’d have a Mirror Universe style chair (LazyBoy ?) in the center and have it raised on it’s own platform.
Thank you for all the links. Got a few 3D movies to watch now.
I’m not that well versed in Bryce, but I think you can send Bryce objects to DazStudio. I know with DazStudio you can send items to Hexagon and save them as .obj. I imagine it would be a major undertaking to parse out the whole model to make it manageable.
I’m not that well versed in Bryce, but I think you can send Bryce objects to DazStudio. I know with DazStudio you can send items to Hexagon and save them as .obj. I imagine it would be a major undertaking to parse out the whole model to make it manageable.
There are over 3700+ pieces in that Bryce scene. Only way to do it is one piece at a time and then import it to another program for the daunting task of texture setup and welding. Having looked at it in Bryce 6 & 7, I cannot even one piece exported. I managed a whole 3 pieces of the set into DS3 x64 before killing it and giving up.
I’m not that well versed in Bryce, but I think you can send Bryce objects to DazStudio. I know with DazStudio you can send items to Hexagon and save them as .obj. I imagine it would be a major undertaking to parse out the whole model to make it manageable.
There are over 3700+ pieces in that Bryce scene. Only way to do it is one piece at a time and then import it to another program for the daunting task of texture setup and welding. Having looked at it in Bryce 6 & 7, I cannot even one piece exported. I managed a whole 3 pieces of the set into DS3 x64 before killing it and giving up.
I’ve read someplace someone else tried to export it to DAZ and Poser and didn’t succeed very well either. The task was just too big and complex. I think it was the staff here at DAZ that attempted it.