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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 10 November 2012 07:12 PM   [ Ignore ]   [ # 256 ]
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Thalek - 10 November 2012 01:16 AM

That would be fun.  And for Spock’s brain, if we needed to show it, we could use EllPro’s version with a greenish tinge.

(Trivia:  Roddenberry got it wrong—-copper-based solutions are usually blue, not green.  Octopi and other molluscs have copper-based blood, and it’s blue.)

Unless the copper-based solution is highly oxygenated, in which case it’s green. Or so I’ve been told.

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“Time is a fire in which we all burn.” -Dr. Tolian Soren

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Posted: 10 November 2012 07:25 PM   [ Ignore ]   [ # 257 ]
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SpottedKitty - 10 November 2012 06:04 PM
ssgbryan - 09 November 2012 09:28 PM

1 question - why are you saving a material as a Pose?  That hasn’t been necessary since the release of Poser 5.

Poser material files are the way to go nowadays for Poser.

You’re forgetting DAZ|Studio users. Every version of D|S can use .pz2 MATs (albeit ignoring the shader tree stuff if it’s there), but only the very newest version can even see the Materials library folder. In all earlier versions it’s invisible and the .mt5 and .mc6 files useless without a bit of editing. Some people don’t want to upgrade, and some just plain can’t use the shiny new version. So making materials available as .pz2 files means everyone can use them.

No, I wasn’t forgetting DS users, I was answering the question -

Jaguarry3 was asking Poser users on how to add materials for our use, he wasn’t asking DS3 users on what they used. 

In the Poserverse, we have been moving (slowly, ever so slowly, to quote Black Sabbath) way from Poser 4 requirements.  We don’t need rsr files in 2012, but we still have people making them.

Poser has changed a lot in the past 5 versions, and most DS users aren’t aware of how Poser does things currently, just like I don’t know how DS does things.

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Posted: 10 November 2012 10:08 PM   [ Ignore ]   [ # 258 ]
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GRFK DSGN Unlimited - 08 November 2012 11:38 AM

Here’s one that you could use…

http://www.sharecg.com/v/32605/View/11/Poser/Human-Brain

David

As noted in a couple posts upthread, this is EllPro‘s brain. I used it for this:

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SpocksBrain002_002.jpg
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Posted: 10 November 2012 10:52 PM   [ Ignore ]   [ # 259 ]
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Here’s the new UPDATED Visor: http://www.trekmeshes.ch/

The D/S3 mat file also works in D/S4.0
This is a ‘normal’ prop file which should work in most versions of D/S and Poser.
Some reflective metal shaders may look good on it as well but be careful of any with much displacement.
It’s all uvmapped except for the ‘cover’ which is intended to be very transparent. However if you don’t want to see ‘rods’, turn up the opacity on the cover.

edit: updated the Visor’s uvmap and added another mat file. Save to merge folders as I’ve renamed the files.
edit 2: updated link info.

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Visor3.jpgVisorDots.jpg
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Posted: 11 November 2012 12:20 AM   [ Ignore ]   [ # 260 ]
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awesome, thanks , anyone know of any hair that works for Laforge?


also bluto did u get my Pm with email for that ship?

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 11 November 2012 12:21 AM   [ Ignore ]   [ # 261 ]
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Thank you for the Visor! Downloading it now.

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“When wrongs are pressed because it is believed they will be borne, resistance becomes morality.”  “The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.”  “Most bad government has grown out of too much government.” —Thomas Jefferson.

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Posted: 11 November 2012 02:19 AM   [ Ignore ]   [ # 262 ]
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Ptrope - 10 November 2012 10:08 PM
GRFK DSGN Unlimited - 08 November 2012 11:38 AM

Here’s one that you could use…

http://www.sharecg.com/v/32605/View/11/Poser/Human-Brain

David

As noted in a couple posts upthread, this is EllPro‘s brain. I used it for this:

Sorry, I hadn’t noticed the brain in the thumbnail earlier.  :-(

Wow.  She really DOES love him for his mind!

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Posted: 11 November 2012 09:17 AM   [ Ignore ]   [ # 263 ]
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No problem - I didn’t have the brain in the earlier picture, so you didn’t miss it wink.

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Posted: 11 November 2012 10:20 AM   [ Ignore ]   [ # 264 ]
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I’ve updated the Visor ... little oopsie on the uvmap turned out to be that Hexie decided to redo it on me! [I must have added a line or something, happens]

So now it’s more manageable to get the zones, there is some overlap ... however it works with the shaders I tested it on. Reflective metals are neat but go easy with any displacements. The addition mat file is to simply hide some of the rods and colour them yellow.

edit: upload from trekmeshes

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improved.jpgofcourse.jpg
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Posted: 11 November 2012 11:01 AM   [ Ignore ]   [ # 265 ]
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just playing around with cowleyduck’s textures (cpt dress uniform)

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cpt_dress.jpg
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Posted: 11 November 2012 11:03 AM   [ Ignore ]   [ # 266 ]
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OK here is a final test render of the Poser mats for the new Mirror Jumpsuit Paul and I are working on. Also it is a test of the new Terran Empire Starfleet communications badge. I was talking to Fisty the other night about what Paul and I were doing and she whipped this up as a surprise for me. We should have the Suit ready for release sometime this week. Looking for some feedback on the comm badge though.

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Pin_test.jpgMU-Com-Badge.jpg
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“When wrongs are pressed because it is believed they will be borne, resistance becomes morality.”  “The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.”  “Most bad government has grown out of too much government.” —Thomas Jefferson.

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Posted: 11 November 2012 11:13 AM   [ Ignore ]   [ # 267 ]
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Graphic Novel section has been updated with two new novels from tommyg6913

Star Trek Special Ops - Feast
&
Star Trek Special Ops - Close Quarters

Like before if you know or have Star Trek based graphic novels…share with the class.

New releases will be updated shortly.

Also given my current project and a few others.  I was wondering if I went back through the freebie list and broke off the items that are more Mirror Mirror related into a new listing would that help?  (ie, uniforms, pins, weapons, ships)  Let me know.

-Paul

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Posted: 11 November 2012 11:15 AM   [ Ignore ]   [ # 268 ]
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anyone know if rduda is ok just havnt seen any post from him or is he just busy

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Posted: 11 November 2012 11:17 AM   [ Ignore ]   [ # 269 ]
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crownlion - 11 November 2012 11:15 AM

anyone know if rduda is ok just havnt seen any post from him or is he just busy

Last I saw about two pages back,  he’s working on a ‘Toon Trek’ between projects.

-Paul

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Posted: 11 November 2012 11:36 AM   [ Ignore ]   [ # 270 ]
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yah i went back somepages went by the toon ones so quick didnt relize it was rduda

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