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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 09 November 2012 07:38 AM   [ Ignore ]   [ # 241 ]
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crownlion - 09 November 2012 06:22 AM

ok there is a website that has a ground vehicle that looks and could be used for star trek. i belive it is lwo format. i can not find the website but i have seen it before on the forum i do not know how far back. does anyone know of a website it has a few on it that could be used

Try this:http://www.trekmeshes.ch/

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Posted: 09 November 2012 09:44 AM   [ Ignore ]   [ # 242 ]
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yup that was the one i was looking for thanks

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Posted: 09 November 2012 12:50 PM   [ Ignore ]   [ # 243 ]
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Hey everyone, just a quick update the poser files are complete and Paul will be working on the DS mats this weekend. Hope to have a finished freebie available by the first of next week. This freebie and all my future ones will have a readme that states that they can be shared amongst the community without issue. So as long as you don’t sell it you can share it any way you want!

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Posted: 09 November 2012 01:15 PM   [ Ignore ]   [ # 244 ]
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ssgbryan - 08 November 2012 02:55 PM
bluto - 08 November 2012 12:02 PM
MotoTsume - 07 November 2012 06:03 PM

Question: is there a Klingon Raptor-Class model (poser/studio or obj) anywhere?


i know this prolly isnt what you are looking for but do you think it would work for you ?

It would do for me.  Where could I find this fine model?

pm me with your email adress

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Posted: 09 November 2012 01:17 PM   [ Ignore ]   [ # 245 ]
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mdbruffy - 08 November 2012 02:19 PM
bluto - 08 November 2012 12:04 PM

or maybe this version

This looks great,Bluto. Do you have this posted somewhere?

not yet but i could send you an obj of it

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Posted: 09 November 2012 02:15 PM   [ Ignore ]   [ # 246 ]
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bluto I send u a pm with my email - that ship is just what I was looking for smile


Now, anyone know where or if there is a free Georgi hair-do anywhere?

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 09 November 2012 03:20 PM   [ Ignore ]   [ # 247 ]
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bluto - 09 November 2012 01:17 PM
mdbruffy - 08 November 2012 02:19 PM
bluto - 08 November 2012 12:04 PM

or maybe this version

This looks great,Bluto. Do you have this posted somewhere?

not yet but i could send you an obj of it

Thanks. Be watching for it.

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Posted: 09 November 2012 07:57 PM   [ Ignore ]   [ # 248 ]
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I’ve noticed in various places the renders of characters wearing a visor akin to the type that Spock wore, except it’s narrowed down some, and like ... no, no, no ... so happily Hexagon on my new computers doesn’t seize up so fast and all the mesh work is done ... just the uvmapping, mat zone assigning, and repositioning of some hundreds of little rods ... and wow! A new “hairband” visor grin
Hopefully before the end of next week. Start drooling ....

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Lots of photos in my DA Gallery including PD Textures.

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Posted: 09 November 2012 08:18 PM   [ Ignore ]   [ # 249 ]
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Question for Poser users . I’ve done a Klingon texture for V4 Courageous which I want to save as a pose and package up with shoulder pads. Can anyone tell me how to save the texture pose or point me to a good tutorial ?

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K1.jpgK2.jpg
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Posted: 09 November 2012 09:28 PM   [ Ignore ]   [ # 250 ]
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jaguarry3 - 09 November 2012 08:18 PM

Question for Poser users . I’ve done a Klingon texture for V4 Courageous which I want to save as a pose and package up with shoulder pads. Can anyone tell me how to save the texture pose or point me to a good tutorial ?

http://www.sharecg.com/v/19993/browse/3/Text-Entry-Tutorial/Creating-a-MAT-Pose-Pz2-file-for-Figure-Textures

or

http://www.morphography.uk.vu/tutorials.html
There are 3 different tutorials on texture mapping.

or

http://poser.smithmicro.com/tutorials/Characters_texturing.html

or

http://www.ehow.com/video_4444870_creating-files-poser-texture-maps.html

or

http://www.4colorgrafix.net/blog/2008/01/13/10-tips-for-making-poser-clothes/

or

http://takoyakida.webs.com/apps/blog/entries/show/13235507-creating-poser-mats

 

 

1 question - why are you saving a material as a Pose?  That hasn’t been necessary since the release of Poser 5.

Poser material files are the way to go nowadays for Poser.

 

 

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Posted: 09 November 2012 11:23 PM   [ Ignore ]   [ # 251 ]
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While this isn’t strictly something from the show, it’s in the same spirit of TOS, and the other series as well - re-using an existing prop with minor redressing to create something else. In this case, I’ve turned the framework for ‘Spock’s brain’ upside down (which, btw, they did do in “The Empath” wink ), added pads both top and bottom and an ‘aerial’ of sorts, and created the “transmatter” - I’m thinking of packaging this, ‘Spock’s brain,’ and maybe finding a couple more props to model, and then putting them all out together as the second “Feinberg Collecton” smile.

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Transmatter002.jpg
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Posted: 10 November 2012 01:14 AM   [ Ignore ]   [ # 252 ]
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Ptrope - 09 November 2012 11:23 PM

While this isn’t strictly something from the show, it’s in the same spirit of TOS, and the other series as well - re-using an existing prop with minor redressing to create something else. In this case, I’ve turned the framework for ‘Spock’s brain’ upside down (which, btw, they did do in “The Empath” wink ), added pads both top and bottom and an ‘aerial’ of sorts, and created the “transmatter” - I’m thinking of packaging this, ‘Spock’s brain,’ and maybe finding a couple more props to model, and then putting them all out together as the second “Feinberg Collecton” smile.

 

oh yes please , that would be grand

 

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Posted: 10 November 2012 01:16 AM   [ Ignore ]   [ # 253 ]
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That would be fun.  And for Spock’s brain, if we needed to show it, we could use EllPro’s version with a greenish tinge.

(Trivia:  Roddenberry got it wrong—-copper-based solutions are usually blue, not green.  Octopi and other molluscs have copper-based blood, and it’s blue.)

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Posted: 10 November 2012 03:54 PM   [ Ignore ]   [ # 254 ]
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ssgbryan - 09 November 2012 09:28 PM
jaguarry3 - 09 November 2012 08:18 PM

Question for Poser users . I’ve done a Klingon texture for V4 Courageous which I want to save as a pose and package up with shoulder pads. Can anyone tell me how to save the texture pose or point me to a good tutorial ?

http://www.sharecg.com/v/19993/browse/3/Text-Entry-Tutorial/Creating-a-MAT-Pose-Pz2-file-for-Figure-Textures

or

http://www.morphography.uk.vu/tutorials.html
There are 3 different tutorials on texture mapping.

or

http://poser.smithmicro.com/tutorials/Characters_texturing.html

or

http://www.ehow.com/video_4444870_creating-files-poser-texture-maps.html

or

http://www.4colorgrafix.net/blog/2008/01/13/10-tips-for-making-poser-clothes/

or

http://takoyakida.webs.com/apps/blog/entries/show/13235507-creating-poser-mats

 

 

1 question - why are you saving a material as a Pose?  That hasn’t been necessary since the release of Poser 5.

Poser material files are the way to go nowadays for Poser.

 

 

Thanks Guess I am a bit of a Dinosaur . I didn’t think of the material files but I ‘ll check that out

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Posted: 10 November 2012 06:04 PM   [ Ignore ]   [ # 255 ]
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ssgbryan - 09 November 2012 09:28 PM

1 question - why are you saving a material as a Pose?  That hasn’t been necessary since the release of Poser 5.

Poser material files are the way to go nowadays for Poser.

You’re forgetting DAZ|Studio users. Every version of D|S can use .pz2 MATs (albeit ignoring the shader tree stuff if it’s there), but only the very newest version can even see the Materials library folder. In all earlier versions it’s invisible and the .mt5 and .mc6 files useless without a bit of editing. Some people don’t want to upgrade, and some just plain can’t use the shiny new version. So making materials available as .pz2 files means everyone can use them.

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