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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 04 January 2013 09:13 PM   [ Ignore ]   [ # 1336 ]
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I vote for Paul as well! Maybe the guy I vote for this election will win! Unless that wildcard Shadowhawk1 runs then I would have to cast my vote with him.

Love your image for the next thread title I love the Runtime Amok idea and the image is awesome.

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“When wrongs are pressed because it is believed they will be borne, resistance becomes morality.”  “The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.”  “Most bad government has grown out of too much government.” —Thomas Jefferson.

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Posted: 05 January 2013 01:46 AM   [ Ignore ]   [ # 1337 ]
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Thanks for the Chips smile

oh and as for the Gorn , bridge commander has gorn ships in the game
and they can be downloaded and converted if anyone wanted

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Posted: 05 January 2013 02:10 AM   [ Ignore ]   [ # 1338 ]
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here is a quick render of the Gorn Tyrannus class

showing from sorta front and sorta back

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gorn-tyrannus.jpg
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Posted: 05 January 2013 03:17 AM   [ Ignore ]   [ # 1339 ]
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Hey, now…I rather like that design!  If you mentally take away the bold colors, the overall shapes look like something Matt Jefferies might have designed for the original series.

Sincerely,

Bill

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Posted: 05 January 2013 12:13 PM   [ Ignore ]   [ # 1340 ]
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Rareth - 04 January 2013 08:40 PM

ok its not really a reptile, but its as close as I could get with genesis to a gorn with what I have so far.

Looks good!  I did always hate that the gorn just wears leather… when I finally break down and get that reptilian I’ll probably do something with the Supersuit for him to give him a good look…

PDSmith - 04 January 2013 07:48 PM

If no one else minds, I’ll try my hand at running the groups freebies and group for one more round. -Paul

That’s flipping amazing!  All we need is for JLP to say something profound and ominous from behind his desk in the readyroom…

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Posted: 05 January 2013 02:36 PM   [ Ignore ]   [ # 1341 ]
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Gorn cruiser from bridge commander

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gorn-cruiser.jpg
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Posted: 05 January 2013 02:58 PM   [ Ignore ]   [ # 1342 ]
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one last gorn ship

the cobra class

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gorn-cobra-class.jpg
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Posted: 05 January 2013 03:04 PM   [ Ignore ]   [ # 1343 ]
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The cobra class looks like the destroyer from Star Fleet Command.

Here’s a page that shows the design from Star Fleet Battles (from which Starfleet Command was derrived)
http://www.starfleetgames.com/Starline 2500 Gorn.shtml

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Posted: 05 January 2013 04:11 PM   [ Ignore ]   [ # 1344 ]
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Another visor, this one is by BlackMouse:  http://www.sharecg.com/v/66690/gallery/11/Poser/ST-Visor

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Posted: 05 January 2013 05:58 PM   [ Ignore ]   [ # 1345 ]
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Patience55 - 05 January 2013 04:11 PM

Another visor, this one is by BlackMouse:  http://www.sharecg.com/v/66690/gallery/11/Poser/ST-Visor

Updated to freebie list.  Thank you.

And for everyone.  The cover to the next Mirror Universe story.

 

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Posted: 05 January 2013 06:55 PM   [ Ignore ]   [ # 1346 ]
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i just saw 5this on rendo


http://www.renderosity.com/mod/freestuff/details.php?item_id=68805

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Posted: 05 January 2013 07:58 PM   [ Ignore ]   [ # 1347 ]
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Rareth - 04 January 2013 08:40 PM

ok its not really a reptile, but its as close as I could get with genesis to a gorn with what I have so far.

 

I was always rather fond of the Raptoid Figure myself. Quite easily adapted to look like a Gorn except for the tail

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Posted: 05 January 2013 09:50 PM   [ Ignore ]   [ # 1348 ]
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Yet another revision upon my TimG inspired recovery ward depicted earlier in these two posts…

http://www.daz3d.com/forums/viewreply/204270/

http://www.daz3d.com/forums/viewreply/205056/

This time I’m using my edited version of the Google grabbed vital signs readout displaying the “He’s dead, Jim” stats.  I also added divider screens from Ptrope’s Pike quarters which added a hopefully interesting shadow effect.

Then, I updated the recovery beds with XCalPro’s later versions.  My earlier renders used his older attempt.  This version has the pivoting bed monitor.  Please note: one should shrink XCalPro’s latest version of the recovery bed down to roughly 85 percent.  This makes the width and height of the bed similar to his earlier model.  It also corrects the length.  His first attempt was so long that it was best suited for Ruk the android.  wink

Finally, I made the material setting for the existing mattress and pillow “invisible” and positioned 2 copies of EnglishBob’s free “morphing mattress” in their places.  It’s not demonstrated in this render since there is a shroud draping a dead body (implied by the shape), but ‘Bob’s mattress has 45 spots (5 across by 9 along its length) that can be “depressed” one by one wherever you position a figure.  A rather clever alternative to using Dynamic cloth or “magnets”

Sincerely,

Bill

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Posted: 05 January 2013 11:53 PM   [ Ignore ]   [ # 1349 ]
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Man, they just get better every time! :D

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Posted: 06 January 2013 07:26 AM   [ Ignore ]   [ # 1350 ]
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Much of the thanks should be directed towards you since you have shared many well crafted set elements that can be readily “mixed and matched”.

Sincerely,

Bill

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