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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 28 December 2012 09:36 PM   [ Ignore ]   [ # 1186 ]
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mdbruffy - 28 December 2012 09:29 PM
MotoTsume - 28 December 2012 09:26 PM

a couple of Kazon Raiders

That looks good. Where in the world did you find them?

bridge commander conversions, don’t look to good up close lol

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Posted: 28 December 2012 09:37 PM   [ Ignore ]   [ # 1187 ]
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mdbruffy - 28 December 2012 08:56 PM

Yea!!! grin

grin

The new version is uploaded - it’s now only about 16 Mb, because cleaning up that screen cut the file ‘weight’ about in half.

The background image is gone, the references to “Wood Veneer 02.jpg” all point to the “Ptrope” folder only. Feel free to flog it and tell me if anything else happens - I appreciate any feedback that can make these things better and easier to use wink.

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Posted: 28 December 2012 10:03 PM   [ Ignore ]   [ # 1188 ]
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Ptrope - 28 December 2012 09:37 PM
mdbruffy - 28 December 2012 08:56 PM

Yea!!! grin

grin

The new version is uploaded - it’s now only about 16 Mb, because cleaning up that screen cut the file ‘weight’ about in half.

The background image is gone, the references to “Wood Veneer 02.jpg” all point to the “Ptrope” folder only. Feel free to flog it and tell me if anything else happens - I appreciate any feedback that can make these things better and easier to use wink.

That fixed it on my system:

Thank you!

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Fixed.jpg
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Posted: 28 December 2012 10:06 PM   [ Ignore ]   [ # 1189 ]
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Excellent! My pleasure!

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Posted: 28 December 2012 10:45 PM   [ Ignore ]   [ # 1190 ]
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Well, you probably don’t want to hear this, but looking at your last image, MDBruffy, it looks like the screen on the regular center wall has the same issue of duplicated polys as the dorm center screen. I exported the OBJ from Poser (the Lightwave file for these quarters was one of the things I haven’t yet been able to recover from the hard drive glitch) and the polys were duped (over 11k of them!). I unified them, recreated the center (making sure the safe still opens and closes) and re-packaged the set again - it’s been uploaded again, as well.

No rest for the wicked! :D Thanks for your patience!

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Posted: 28 December 2012 10:49 PM   [ Ignore ]   [ # 1191 ]
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Ptrope - 28 December 2012 10:45 PM

Well, you probably don’t want to hear this, but looking at your last image, MDBruffy, it looks like the screen on the regular center wall has the same issue of duplicated polys as the dorm center screen. I exported the OBJ from Poser (the Lightwave file for these quarters was one of the things I haven’t yet been able to recover from the hard drive glitch) and the polys were duped (over 11k of them!). I unified them, recreated the center (making sure the safe still opens and closes) and re-packaged the set again - it’s been uploaded again, as well.

No rest for the wicked! :D Thanks for your patience!

UGGG!  tongue rolleye

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Posted: 28 December 2012 10:52 PM   [ Ignore ]   [ # 1192 ]
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what set are we talking about here, and is there a link?

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Posted: 28 December 2012 10:58 PM   [ Ignore ]   [ # 1193 ]
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The TOS quarters that MDBruffy and I have been posting test renders of wink. It’s in the freebie list as “Starship Cabin” and now includes additional props to make it a 2-person ‘junior officers’ quarters’; I’ve also included PZ3 scenes so either version can be preloaded.

There have been some issues with links to external files, and then with rendering artifacts in those chrome screens, that I found were being caused by coplanar polys - apparently, they were causing Poser to render them incorrectly and looked pretty crappy, but I think I have all of it ironed out now. And even beat midnight in getting it done (fingers crossed! cheese ).

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Posted: 28 December 2012 11:26 PM   [ Ignore ]   [ # 1194 ]
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Okay. This is it.  If there’s another problem, I don’t want to know about it! LOL! It’s past midnight here. I’m going to bed. ‘Night!

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Posted: 28 December 2012 11:33 PM   [ Ignore ]   [ # 1195 ]
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LOL tongue wink I hear ya!

Looks good! Really pushing for a lot of space, there wink.

=============

Here’s my latest test render of the latest package - it looks like I’ve got the Poser issues hammered out (again, fingers crossed!). Unfortunately, I can’t guarantee the performance in D|S, just because of the different ways in which it ‘supports’ Poser scenes.

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Posted: 28 December 2012 11:42 PM   [ Ignore ]   [ # 1196 ]
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Ptrope - 28 December 2012 11:33 PM

LOL tongue wink I hear ya!

Looks good! Really pushing for a lot of space, there wink.

=============

Here’s my latest test render of the latest package - it looks like I’ve got the Poser issues hammered out (again, fingers crossed!). Unfortunately, I can’t guarantee the performance in D|S, just because of the different ways in which it ‘supports’ Poser scenes.

It’s an update of the Command Suite. There’ll be the office- with the dorm desk so both Jan and Spock can work there, a living room area and then the bedroom with the restroom beyond. Same amount of space they’ve always had, just re-arranged alittle.

 

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Posted: 29 December 2012 12:05 AM   [ Ignore ]   [ # 1197 ]
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Ah thought so but wasn’t sure that, that was the set smile

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Posted: 29 December 2012 08:38 AM   [ Ignore ]   [ # 1198 ]
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Anyone know where I can find a good picture of this wall tapestry Spock had in TWoK?

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Posted: 29 December 2012 09:00 AM   [ Ignore ]   [ # 1199 ]
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mdbruffy - 29 December 2012 08:38 AM

Anyone know where I can find a good picture of this wall tapestry Spock had in TWoK?

looks like the IDIC symbol the vulcan have

(Infinite Diversity in Infinite Combinations)>

this looks like it although its on a tee-shirt.

 

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Posted: 29 December 2012 09:46 AM   [ Ignore ]   [ # 1200 ]
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Rareth - 29 December 2012 09:00 AM
mdbruffy - 29 December 2012 08:38 AM

Anyone know where I can find a good picture of this wall tapestry Spock had in TWoK?

looks like the IDIC symbol the vulcan have

(Infinite Diversity in Infinite Combinations)>

this looks like it although its on a tee-shirt.

 

Only thing is, what was in the movie was a tiled hanging, and while I appreciate the pic, it’s not big enough to make a texture map from.

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