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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 28 December 2012 03:01 PM   [ Ignore ]   [ # 1171 ]
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Again, it may have picked the file in “Pike_Quarters” before it got to “TOS_Quarters” - I may need to rename the files so that doesn’t happen…

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Posted: 28 December 2012 04:06 PM   [ Ignore ]   [ # 1172 ]
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Ptrope, I hate to keep bothering you, but…
fixed the wall issue. I went into the geomtery files and changed the name of the Pike quarters right wall to “Pike’s wall right”- had no more problems.

Now, however, I do have a problem with the dorm room screen. see pic and the screen cricled in red. Any ideas?

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Posted: 28 December 2012 04:57 PM   [ Ignore ]   [ # 1173 ]
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Hard to tell at this size - do you get that same look if you render it closer? My best guess is it’s an interference pattern - I don’t know if the reflectivity combined with the resolution is causing that or what. I’ll give it a shot at home and see what pops up.

EDIT: Do you get that pattern if you don’t have the other center wall in the scene? Or are you using an IBL that might be casting an image pattern on the screen?

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Posted: 28 December 2012 05:17 PM   [ Ignore ]   [ # 1174 ]
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Ptrope - 28 December 2012 04:57 PM

Hard to tell at this size - do you get that same look if you render it closer? My best guess is it’s an interference pattern - I don’t know if the reflectivity combined with the resolution is causing that or what. I’ll give it a shot at home and see what pops up.

EDIT: Do you get that pattern if you don’t have the other center wall in the scene? Or are you using an IBL that might be casting an image pattern on the screen?

yeah, up close, too.

Edit: With the other center wall turned invisible, it still happens. I’m using a basic five light set up- north,south,east.west and over head.

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Posted: 28 December 2012 05:52 PM   [ Ignore ]   [ # 1175 ]
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Medical readout confirming “He’s dead, Jim.”

Sincerely,

Bill

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Posted: 28 December 2012 05:53 PM   [ Ignore ]   [ # 1176 ]
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And the original readout nabbed from the net thanks to the Google search link provided earlier.

Sincerely,

Bill

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Posted: 28 December 2012 06:18 PM   [ Ignore ]   [ # 1177 ]
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Love the new ‘briefical bay’ shot, Redfern; I agree, this is a much better angle.

==========

On the quarters front, I’ve uploaded the updated zip file to ShareCG with the OBJ names and references updated, and the background image removed. MDBruffy, I’m still experimenting with that reflection - I’m getting a similar artifact, with or without an IBL, and I can’t figure out where it’s coming from at the moment. If it continues and I can’t resolve it, I’ll probably need to create a less-accurate reflective texture, probably with a reflection map instead. I’ve never seen that show up until today - I’m blaming you smile.

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Posted: 28 December 2012 06:20 PM   [ Ignore ]   [ # 1178 ]
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Ptrope - 28 December 2012 06:18 PM

Love the new ‘briefical bay’ shot, Redfern; I agree, this is a much better angle.

==========

On the quarters front, I’ve uploaded the updated zip file to ShareCG with the OBJ names and references updated, and the background image removed. MDBruffy, I’m still experimenting with that reflection - I’m getting a similar artifact, with or without an IBL, and I can’t figure out where it’s coming from at the moment. If it continues and I can’t resolve it, I’ll probably need to create a less-accurate reflective texture, probably with a reflection map instead. I’ve never seen that show up until today - I’m blaming you smile.

Thanks! grin

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Posted: 28 December 2012 06:32 PM   [ Ignore ]   [ # 1179 ]
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Nicely done, Bill!  I like the idea of rigging the arrows so one could animate the readings, but I’ve no idea how to go about it

Ptrope, sorry to hear about the minor issues.  I also have multiple runtimes, so I use D3D’s Poser Organizer to find and “repair” file references.  I use the option to make them explicit paths, as I recall.  If I have to move them for some reason, I can just use Poser Organizer to update the information.  (I also use Senosoft’s P3DO Explorer’s Librarian module to find pathway and thumbnail problems before I even go into Poser.  I don’t have much hair left to tear out; this tends to save what I have.)

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Posted: 28 December 2012 06:43 PM   [ Ignore ]   [ # 1180 ]
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mdbruffy - 28 December 2012 02:20 PM

Ptorpe, When I loaded your dorm Pz3, this is what I got. It’s also asking for a weird file name;

apophysis_noodling_3_by dogsdinner-d4rjawt.jpg

Color me confused.rolleyes

I’m also getting a number of calls to .obz versions of the Poser ground plane and box props, and the double quarters version wants the “Wood Veneer 02.jpg” in the TOS_Pike folder, not the one in the PTrope folder. I’m using D|S, so I don’t have the Poser objects — is anything in the two scenes actually made with them, or are they just turning up in the .pz3 because Poser?

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Posted: 28 December 2012 07:16 PM   [ Ignore ]   [ # 1181 ]
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Redfern - 28 December 2012 05:52 PM

Medical readout confirming “He’s dead, Jim.”

Sincerely,

Bill

Redfern - 28 December 2012 05:53 PM

And the original readout nabbed from the net thanks to the Google search link provided earlier.

Sincerely,

Bill

Uh-oh, Jim! Gary’s awake! big surprise

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Posted: 28 December 2012 08:49 PM   [ Ignore ]   [ # 1182 ]
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SpottedKitty - 28 December 2012 06:43 PM
mdbruffy - 28 December 2012 02:20 PM

Ptorpe, When I loaded your dorm Pz3, this is what I got. It’s also asking for a weird file name;

apophysis_noodling_3_by dogsdinner-d4rjawt.jpg

Color me confused.rolleyes

I’m also getting a number of calls to .obz versions of the Poser ground plane and box props, and the double quarters version wants the “Wood Veneer 02.jpg” in the TOS_Pike folder, not the one in the Ptrope folder. I’m using D|S, so I don’t have the Poser objects — is anything in the two scenes actually made with them, or are they just turning up in the .pz3 because Poser?

Unfortunately, I don’t have any control over D|S’s inability to process the lights, cameras, etc. properly - those OBZ references are all to Poser’s internal light, ground and camera objects (no, I have no idea why there are geometries for the lights and cameras wink). I don’t know how D|S handles any other PZ3 - I would think this stuff would already be part of its import structure.

The “Wood Veneer 02.jpg” is the same in both locations; just select the one that’s in the Ptrope folder. In the meantime, I’ll be updating the package again to address that problem. Keep in mind, too, that the dorm set also uses the mattress and pillow from the Pike set, so you should have it installed, as well.

The update will also include a new “Wall_Center-Dorm” PP2, as well as updated PZ3 - after exporting the prop as an OBJ, I found that the screen had a few thousand ‘extra’ polys in the screen where they were doubled, and only on the ‘office’ side of the screen - that appears to be what was causing the artifacts. I’m testing the new prop now.

EDIT: Looks like it may have done the trick - I purposely lit the heck out of it, since it seemed to be more obvious with more light, and nothing appears to have popped up here.

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Posted: 28 December 2012 08:56 PM   [ Ignore ]   [ # 1183 ]
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Ptrope - 28 December 2012 08:49 PM
SpottedKitty - 28 December 2012 06:43 PM
mdbruffy - 28 December 2012 02:20 PM

Ptorpe, When I loaded your dorm Pz3, this is what I got. It’s also asking for a weird file name;

apophysis_noodling_3_by dogsdinner-d4rjawt.jpg

Color me confused.rolleyes

I’m also getting a number of calls to .obz versions of the Poser ground plane and box props, and the double quarters version wants the “Wood Veneer 02.jpg” in the TOS_Pike folder, not the one in the Ptrope folder. I’m using D|S, so I don’t have the Poser objects — is anything in the two scenes actually made with them, or are they just turning up in the .pz3 because Poser?

Unfortunately, I don’t have any control over D|S’s inability to process the lights, cameras, etc. properly - those OBZ references are all to Poser’s internal light, ground and camera objects (no, I have no idea why there are geometries for the lights and cameras wink). I don’t know how D|S handles any other PZ3 - I would think this stuff would already be part of its import structure.

The “Wood Veneer 02.jpg” is the same in both locations; just select the one that’s in the Ptrope folder. In the meantime, I’ll be updating the package again to address that problem. Keep in mind, too, that the dorm set also uses the mattress and pillow from the Pike set, so you should have it installed, as well.

The update will also include a new “Wall_Center-Dorm” PP2, as well as updated PZ3 - after exporting the prop as an OBJ, I found that the screen had a few thousand ‘extra’ polys in the screen where they were doubled, and only on the ‘office’ side of the screen - that appears to be what was causing the artifacts. I’m testing the new prop now.

Yea!!! grin

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Posted: 28 December 2012 09:26 PM   [ Ignore ]   [ # 1184 ]
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a couple of Kazon Raiders

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 28 December 2012 09:29 PM   [ Ignore ]   [ # 1185 ]
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MotoTsume - 28 December 2012 09:26 PM

a couple of Kazon Raiders

That looks good. Where in the world did you find them?

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