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Star Trek Builders Unite 2 “Renderings on the Edge of Forever” 
Posted: 28 December 2012 09:00 AM   [ Ignore ]   [ # 1156 ]
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ssgbryan - 28 December 2012 12:00 AM

Question for the group.

When does TOS take place?

I have always understood it to be around 2250 (give or take a decade), but while rereading the Blish novelizations of TOS, the time period is consistent with the 2500s (Not just once but in multiple stories, same time period.)

You have to keep in mind that Blish was supposedly given “Final shooting scripts” to work from. Those scripts did not contain alot of the re-writes they did on the set. And even then, there’s at least one case where you’d think the writers didn’t know how to add or subtract.

  In both “Space Seed” and “The Wrath of Khan” it’s stated that the events take place 200 years after Khan’s rule ended in the late 1990’s.
  Now, the 1990’s were in the 20th century. Star Trek’s TOS era was established as being set in the 23rd century.
Now when I was taught my math, 2 from 23 left 21- not 20. So, with the years figured correctly, it’s clear that we haven’t missed the Eugenics Wars because they haven’t happened yet- and the Botany Bay wasn’t lost in 1999, 2199.
  Cover up! They fudged the dates so the civilian population would think the wars were further in the past than they were! grin

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Posted: 28 December 2012 11:33 AM   [ Ignore ]   [ # 1157 ]
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There are plenty of inconsistencies in the timeline in TOS.  In Squire of Gothos, Trelayne is looking 900 years in the past, and his decor is not medieval.

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Posted: 28 December 2012 11:40 AM   [ Ignore ]   [ # 1158 ]
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fixmypcmike - 28 December 2012 11:33 AM

There are plenty of inconsistencies in the timeline in TOS.  In Squire of Gothos, Trelayne is looking 900 years in the past, and his decor is not medieval.

True. His uniform certainly wasn’t.

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Posted: 28 December 2012 12:02 PM   [ Ignore ]   [ # 1159 ]
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Done! The updated, all-newer, all-cooler “Starship Cabin” is uploaded to ShareCG (link; this is the same location as before, so the freebie list doesn’t need to be updated)

All of the props can be loaded separately; I’ve also included 2 complete PZ3s, one of each version, so you can preload the whole shebang. It’s kind of a mix - some of the props have external OBJ geometries, others have them embedded (sorry - I’m too lazy to go through and extract something like 55 OBJ files and update the PP2s wink). The full package is now 28 Mb. You’ll need to download the bridge chair separately. Oh, yeah, one other caveat: I didn’t make separate PP2s of the twin beds and pillows, since they’re actually part of the Pike quarters; they only show up in the PZ3 - but you were going to load the PZ3 first, anyway, right? wink

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Posted: 28 December 2012 12:08 PM   [ Ignore ]   [ # 1160 ]
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Ptrope - 28 December 2012 12:02 PM

Done! The updated, all-newer, all-cooler “Starship Cabin” is uploaded to ShareCG (link; this is the same location as before, so the freebie list doesn’t need to be updated)

All of the props can be loaded separately; I’ve also included 2 complete PZ3s, one of each version, so you can preload the whole shebang. It’s kind of a mix - some of the props have external OBJ geometries, others have them embedded (sorry - I’m too lazy to go through and extract something like 55 OBJ files and update the PP2s wink). The full package is now 28 Mb. You’ll need to download the bridge chair separately. Oh, yeah, one other caveat: I didn’t make separate PP2s of the twin beds and pillows, since they’re actually part of the Pike quarters; they only show up in the PZ3 - but you were going to load the PZ3 first, anyway, right? wink

Got it. Thanks!!

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Posted: 28 December 2012 01:16 PM   [ Ignore ]   [ # 1161 ]
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Wonderful, Ptrope!

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Posted: 28 December 2012 01:31 PM   [ Ignore ]   [ # 1162 ]
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Has anyone thought to do Genesis based Portraits of the TOS crew?

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Posted: 28 December 2012 02:20 PM   [ Ignore ]   [ # 1163 ]
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Ptorpe, When I loaded your dorm Pz3, this is what I got. It’s also asking for a weird file name;

apophysis_noodling_3_by dogsdinner-d4rjawt.jpg

Color me confused.rolleyes

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Posted: 28 December 2012 02:33 PM   [ Ignore ]   [ # 1164 ]
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Same scene, different angle, larger resolution.

...and yes, the monitor is still displaying active vital signs.  Maybe that’s why Kirk is glancing at Spock. gulp

Sincerely,

Bill

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Posted: 28 December 2012 02:37 PM   [ Ignore ]   [ # 1165 ]
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Redfern - 28 December 2012 02:33 PM

Same scene, different angle, larger resolution.

...and yes, the monitor is still displaying active vital signs.  Maybe that’s why Kirk is glancing at Spock. gulp

Sincerely,

Bill

Is there a good screen cap of the monitor from “Where No Man” when Gary makes all his life signs stop and the indicators fall? Maybe someone can work with that.

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Posted: 28 December 2012 02:38 PM   [ Ignore ]   [ # 1166 ]
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Thanks for the update Ptrope.

There were twin bed setups on the Enterprise, according to both the ST Technical Manual and the set of blueprints that I have.

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Posted: 28 December 2012 02:48 PM   [ Ignore ]   [ # 1167 ]
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Redfern - 28 December 2012 02:33 PM

Same scene, different angle, larger resolution.

...and yes, the monitor is still displaying active vital signs.  Maybe that’s why Kirk is glancing at Spock. gulp

Sincerely,

Bill

I really like this angle a lot more.  Give a much better view of the scene and whats happening

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Posted: 28 December 2012 02:49 PM   [ Ignore ]   [ # 1168 ]
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mdbruffy - 28 December 2012 02:20 PM

Ptorpe, When I loaded your dorm Pz3, this is what I got. It’s also asking for a weird file name;

apophysis_noodling_3_by dogsdinner-d4rjawt.jpg

Color me confused.rolleyes

Hmm, me, too! There may be a crosstalk issue - that curved piece is Wall_Right from the Pike quarters, rather than the TOS quarters - it may be picking up the wrong OBJ (this is something I’ve just noticed recently in another image, where Poser insisted on grabbing the wrong image file, but with the right name - I think it’s a problem with multiple Runtimes, where Poser searches ALL of them, and it may be pulling in the first one it finds with the right name).

Don’t know what to tell you about the image file - I didn’t see that when I checked the files for JPG links, but I’ll check it when I get back home. Sorry about that! Thought I had it all sorted out!

EDIT: Ahh-HAH! That image is what I used as a background for the scene when I rendered the sample images - didn’t think to check the PZ3 for rogue images!

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Posted: 28 December 2012 02:51 PM   [ Ignore ]   [ # 1169 ]
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mdbruffy - 28 December 2012 02:37 PM

Is there a good screen cap of the monitor from “Where No Man” when Gary makes all his life signs stop and the indicators fall? Maybe someone can work with that.

Linked is the Blu-Ray screen capture when Mitchell “dies” on command for Dehner.

http://tos.trekcore.com/hd/albums/1x03hd/wherenomanhasgonebeforehd300.jpg

Meh, it would be “cleaner” just to select the “pointers” and copy them upon the bottom of the range using one of the recreated graphs.

Sincerely,

Bill

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Posted: 28 December 2012 02:57 PM   [ Ignore ]   [ # 1170 ]
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Ptrope - 28 December 2012 02:49 PM
mdbruffy - 28 December 2012 02:20 PM

Ptorpe, When I loaded your dorm Pz3, this is what I got. It’s also asking for a weird file name;

apophysis_noodling_3_by dogsdinner-d4rjawt.jpg

Color me confused.rolleyes

Hmm, me, too! There may be a crosstalk issue - that curved piece is Wall_Right from the Pike quarters, rather than the TOS quarters - it may be picking up the wrong OBJ (this is something I’ve just noticed recently in another image, where Poser insisted on grabbing the wrong image file, but with the right name - I think it’s a problem with multiple Runtimes, where Poser searches ALL of them, and it may be pulling in the first one it finds with the right name).

Don’t know what to tell you about the image file - I didn’t see that when I checked the files for JPG links, but I’ll check it when I get back home. Sorry about that! Thought I had it all sorted out!

EDIT: Ahh-HAH! That image is what I used as a background for the scene when I rendered the sample images - didn’t think to check the PZ3 for rogue images!

I only have one runtime. I refer to it as” the Runtime that ate Chicago”  because it’s so big.

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