I’m glad someone brought this question up and I’m going to check out that tutorial link too! I did have a slightly different intention, however, so I hope I can toss it out there and get some good advice.
I have been using FaceGen for a while, and picked up the export tool to use my heads in DAZ about the same time I upgraded to 4.6 pro. It has been pretty useful, but the morphs need a little fine tuning—which I accomplished using additional FaceGen and Genesis head morphs. The problem is, I’d prefer to be able to create a single morph based on the corrected head. I experimented a little with exporting the dialed in character as an .obj and then bringing it back in as a morph. I made sure to leave the welding off, but I have not been able to load it using Morph Loader Pro. I also attempted to use the CCT Transfer Tool to rig the re-imported .obj, but it proved to be unposable. Basically, the figure seems to collapse in on itself as I move it, which looks exactly like what happens when you load a welded model as a morph. I’ll run through the tutorial and see if I’m just going about it all wrong, but I thought it’d be wise to ask if this is something anyone else has tried to do, and succeeded at.