I’ve created a simple walk cycle aniblock, but my Genesis stays in one spot. I’ve looked at the graph editor to edit the hip’s Y position, but this doesn’t feel right. The figure’s translation should be changing while the walk cycle is active, not the hip because that’s used for the actual walking motion.
Any ideas how to do this?
In aniMate2, you should use the Z motion for forward movement.
aniMate2 does some special things to be able to go between blocks smoothly. For example, if you have your block ending with a hip-Y rotation greater than ??25 degrees??, then aniMate2 considers that you want a turn done.
aniMate2 will only allow one setting of the figure’s translation per track. It makes sense, if you think about it, because blocks should be reuseable in any position in any scene. If you set the figure’s absolute translation in a block, then you can’t use it in a different scene where the figure’s position relative to the action happening will be different.
So you describe your action inside the block, and then outside the block you set the figure’s position for that action.
I hope I understood your question - I broke the cardinal rule of not replying before morning coffee.