...I found a few answers to the above by fiddling, but there are a few things which don’t seem right. I see the textures do load and some morphs too, but these extra\added morphs sometimes give less detailed control seemingly than the early days of V3 with the head and body morphs. For example there is a big gap between the buttocks (I noticed this in Victoria 4 which I never used because I couldn’t get rid of it). In V3 there was a hip spandex morph which would close that gap. I can’t find an equivalent morph slider for v5/genesis. It is a very glaring error and surely there must be a way to get rid of it!
I realise now that the reason I thought no skin textures were loading was because of the hideous bronze coloured shiny skin due to the default specular and shine values in the materials section which are way too high.They make every loaded figures look like they have bronze paint applied. Is there a way of setting shine and specular light to minimum be default on each figure loading, rather than having to laboriously adjust down each time?
Also I’m finding that each V5 and genesis morph slider “snaps” the body part into a contortion while the slider is moving, then “snaps” the body part again when you let go, making it difficult to see any subtle changes. Is there a way to stop this “snapping?”.
Next, the genesis morphs appear mostly to be set at the left extreme rather than in the middle, thus many morph controls are therefore only possible to increase, rather than apply a negative value, (as with V3 morphs). This is a great shame because sometimes one morph will exaggerate another (example: the heavy morph also makes the arms heavy, and I’d like to reduce (apply negative) values to the arms but retaining the heavy overall control.
Next, I can’t quite understand why I purchased V5 when the genesis morphs seem to achieve the same, or more. What then was the point of me purchasing V5? Is V5 necessary for the genesis morphs to work at all?
I realise now that the reason I thought no skin textures were loading was because of the bronze coloured shiny skin due to the default specular and shine values in the materials section which are way too high on lading the figure. It makes every loaded figure look like they have a coating of shiny bronze paint applied. Is there a way of setting shine and specular light to minimum by default on each figure loading, rather than having to laboriously adjust each time?
Oh…just one more question: There appears to be an artificial looking thick black outline bordering each figure. This is not aliasing, which I’ve fixed by increasing my AA settings. It is a kind of black border around the outline of the figure, almost as though it was a a thick black pencil almost 2d cartoonish line rather than a 3d figure. Is there a way to get rid of this?
Apologies for the many questions. I have read most of the tutorials. Thanks very much for any advice.