RorrKonn - 27 October 2012 12:46 AM
Never needed uvmaps with zBrush .So I know next to nothing about mapping.
zBrush has UV Map it’s automatic but makes no since when laid flat.
zBrush has a plug called UV Master.it’s a automatic unwrapper but you can not modified the map.
Don’t know if ether is acceptable for DAZ
Is that what you mean buy automatic unwrapping ?
If not then could you explain ?
I do have a regular uv mapper in Blender if that helps
Yes—I just mean letting the application do the unwrapping without manual intervention by the user, such as marking seams and then going in and editing the map afterwards. Just the one click process and leaving it as it is. I’m just saying that for unwrapping things like this debris it can be done quickly without a lot of tweaking or none at all. If you want a map that you can paint specific features on in 2D, though (i.e. not using UV painting or projection painting), or to fix an existing texture to, then you will need a map that makes sense, and not all of the automated ones will.