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Superbelt. Deforming errors
Posted: 31 May 2012 09:55 AM   [ Ignore ]
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This is what happens when I load the Superbelt. It looks fine untill you start adding the built in morphs. This is what I get after dialing any morphs, the more morphs the worse it gets. This is the back of the belt. I’m using DS4Pro v 4.0.3.47. 64bit

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Posted: 31 May 2012 12:52 PM   [ Ignore ]   [ # 1 ]
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50 views and not one comment? All I would like is for somebody to tell me if my set has an error or not. If it’s my end I would like to know, if it’s not I would like to know. I need to use the belt for a character I’m building. With what I’m getting it is not usable.

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Posted: 31 May 2012 12:58 PM   [ Ignore ]   [ # 2 ]
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are you parenting the belt to genesis or the supersuit?

Sal.

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Posted: 31 May 2012 01:02 PM   [ Ignore ]   [ # 3 ]
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I happens both ways, I get ever weirder stuff if I parent to the suit.

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Posted: 31 May 2012 01:08 PM   [ Ignore ]   [ # 4 ]
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Im just messing with it now, it does distort the shape a lot too doesnt it? I am messing with the mesh smoothing and collision to see if it helps. Ill post to let you know the results.

Sal.

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Posted: 31 May 2012 01:17 PM   [ Ignore ]   [ # 5 ]
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in the adjustments “Expandback” seems to help bring it out a bit, But I have turned off mesh smoothing and collision. but I am still messing with it. just thought I would post live results so to speak..

Sal.

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Posted: 31 May 2012 01:21 PM   [ Ignore ]   [ # 6 ]
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I found the same thing, and the cape is even worse…

the colors bleed through the top making a horrrible mess…

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Posted: 31 May 2012 01:43 PM   [ Ignore ]   [ # 7 ]
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yes does’nt matter what you do because of the curved shape of the back it messes up the belt. poor quality must be why it was given the 1.99 price tag.

sal.

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Posted: 31 May 2012 01:54 PM   [ Ignore ]   [ # 8 ]
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namrettek - 31 May 2012 01:21 PM

I found the same thing, and the cape is even worse…

the colors bleed through the top making a horrrible mess…

Thats hell of a mess, have the boots got such glaring problems?

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Posted: 31 May 2012 02:10 PM   [ Ignore ]   [ # 9 ]
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scorpio64dragon - 31 May 2012 01:54 PM
namrettek - 31 May 2012 01:21 PM

I found the same thing, and the cape is even worse…

the colors bleed through the top making a horrrible mess…

Thats hell of a mess, have the boots got such glaring problems?


There might be a fix for the cape - that’s straight attached to an M5 with the supersuit, (I tried to genesis also),  it
s on M5.

I’ve been scared to try the boots…

but I did get them…  I think I’ll try this stuff on a gensis (instead of M5)

 

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Posted: 31 May 2012 02:23 PM   [ Ignore ]   [ # 10 ]
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Well when I removed “M5 hero” morph the cape had no problem with the texture.

It seems like nothing works with m5 hero…

The boots seem fine - but NO texture with it (other than what is shown here.)  but one can of corse use the super suit materials…

The utility belt (little sneak peak there) had the deformations without m5 hero, but since it is in the back it’s not such a big deal for me.

And as stated earlier - the more morphs the more deformed the back is.

But I think the belt is REALLY missing a texture!

ot sure how the boots will work with the supersuit…

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Posted: 31 May 2012 02:37 PM   [ Ignore ]   [ # 11 ]
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Thank you folks. Now I know I’m not alone. I get the Cape errors also. They should fix this. People that buy this at full price and not PC prices will really be PO’ed.

I was going to use the belt on a character without a cape. I need the back of the belt to work.

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Posted: 31 May 2012 02:42 PM   [ Ignore ]   [ # 12 ]
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I don’t find any errors in the boots. I just wish they had more built in seams and mat zones. The suit shaders work great on them.

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Posted: 31 May 2012 02:45 PM   [ Ignore ]   [ # 13 ]
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This shouldn’t be happening, the items were tested with a view to looking for poke through. Which version of DS are you using, and what if any morphs do you have applied directly to the cloak and belt - if you could save a preset for it and post that it will help QA to look into the issue.

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Posted: 31 May 2012 02:49 PM   [ Ignore ]   [ # 14 ]
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not considering the morphing issues.  I’m jealous, I can’t even buy them yet cuz of this membership issue.  :(

Jade… it might be a Daz 4 issue with the superstuff.  I can’t even test it on daz 4.5 because I’m not going to buy the items for full price and this membership issue is driving me batty. (and yes I’ve issued tickets)

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Posted: 31 May 2012 03:00 PM   [ Ignore ]   [ # 15 ]
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Richard Haseltine - 31 May 2012 02:45 PM

This shouldn’t be happening, the items were tested with a view to looking for poke through. Which version of DS are you using, and what if any morphs do you have applied directly to the cloak and belt - if you could save a preset for it and post that it will help QA to look into the issue.

Win 7 64bit, 8Gb ram, DS4Pro version 4.0.3.47 64 bit. I get the distortion as soon as I start adding any morphs. The more morphs I add the more the distortion the back of the belt gets. In the cape I get the bleed through in several of the built in morphs.

I’m pretty new to DS4Pro so I’m not sure how to save a preset. What do I do with it when I get one saved?

EDIT: I prefer DS4Pro 4.0.3.47 because I own Reality 2 and do not wish to move up to 4.5. I would lose my Reality.

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