My real question, though, is that both morgue sets, West Park and Eerie, look VERY grungy and rusty. Is there a reasonably easy way to alter/change/remove the mats on those props so as to take away the rust and dirt and make the tables, drawers, etc., look clean and shiny? (This question is actually applicable to any prop set that seems to have a dirty, disused look by default.)
Yes, you need to use a paint program, such as Photoshop or Paintshop pro, or even Gimp, which is a free one, and make you own textures for them, if there is not already an addon texture pack available.
hopefull there will be a texture template for you to work from, the West Park morgue certainly has a template, it can be found under the resources tab on the product page.
As well as using a paint program to make your own textures, you can directly apply shader presets to the surfaces.
You’ll need to obtain shader presets for the particular program you’re suing (i.e., Poser presets don’t work in DAZ Studio and vice versa). While the purchase of the presets is a bit of an upfront expense, you can then use them to retexture any other environments.
Calida3D is just one source of shader presets — they do both Studio and Poser presets.
I actually now have a second question, related to the request I put up in the Freepozitory a little while ago. I downloaded Karth’s free coffin model from ShareCG at http://www.sharecg.com/v/50162/gallery/11/Poser/Coffin , but I can’t get the materials to work properly. I’m certain that I unzipped all the files into the correct places into my Daz3D/Studio/My Library directory - I checked - but while the basic model and its accessories load just fine, I can’t change the mats/colors of anything. I select an object, click the corresponding mat in the “Materials” directory, but nothing happens; it stays the default color. Can somebody get this model, give it a try and tell me what, if anything, I might be doing wrong?
I actually now have a second question, related to the request I put up in the Freepozitory a little while ago. I downloaded Karth’s free coffin model from ShareCG at http://www.sharecg.com/v/50162/gallery/11/Poser/Coffin , but I can’t get the materials to work properly. I’m certain that I unzipped all the files into the correct places into my Daz3D/Studio/My Library directory - I checked - but while the basic model and its accessories load just fine, I can’t change the mats/colors of anything. I select an object, click the corresponding mat in the “Materials” directory, but nothing happens; it stays the default color. Can somebody get this model, give it a try and tell me what, if anything, I might be doing wrong?
This item uses Poser Shaders for the Materials, those will not work in DS. Just looked for you. You can use any DS shaders you like to to get a look you like. Or try to make your own textures with the provided template.
You are corect the Material presets will not load. You don’t need to creat textures as there are already made.
Jad it loads with one set of textures but the MC6 mats will not load no matter what I try and MC6 mats now work with Ds4.5
If you are using Daz Studio then select a section of the coffin, one at a time. It is split in to sections, pillow, base, left and right top. Then with a section selected go in to the Surfaces Pane and beside (our left) the Diffuse colour is a drop down arrow. choose Browse and naviagte to where the texture maps are installed. (that will be where you installed the Runtime). Select a map and repeat. You will have to play with the specular highlights etc to get them right for Daz Studio.
I unzipped the archive file (I use ALZip) and then copied the various directories to the correct places in the Daz3D/Studio/My Library/Runtime directory. It has files for the following subdirectories:
Libraries should have two folders Materials/Karth/coffin and Props/Karth/Coffin. But it looks right not a clue what happened on your PC.
I actually wonder if there might be some files missing from the archive file I got from ShareCG. In the Textures folder, I have the following files:
black_cloth
black_pillow
red_cloth
red_pillow
test_cloth
test_coffin
test_lcoffin (for the left lid)
test_rcoffin (for the right lid)
test_pillow
wood_coffin
wood_lcoffin
wood_rcoffin
Does that match what you have in your own installation’s Texture folder?
All I did (I use Vista) was open the zip file, without unzipping, copeid the whole runtime, pasted that in to my content library, choose yes to merge the folder with the runtime that was there alreay and bobs your uncle.