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DSON importer for Modo 601
Posted: 24 October 2012 07:02 AM   [ Ignore ]
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I would pay upwards of $50.00 for such a thing, and I’m surely not the only one who would.

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Posted: 24 October 2012 07:08 AM   [ Ignore ]   [ # 1 ]
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edited to remove the Poll, please review item 19 on the Daz 3D TOS. here http://www.daz3d.com/forums/viewannounce/6_97/

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Posted: 24 October 2012 08:10 AM   [ Ignore ]   [ # 2 ]
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I would like an importer too, but remember that modo uses one weight map per joint (I don’t think extras can be applied, though I did wonder if one could use extra ghost bones as a workaround for the full TriAx effect).

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Posted: 24 October 2012 11:29 PM   [ Ignore ]   [ # 3 ]
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chohole - 24 October 2012 07:08 AM

edited to remove the Poll, please review item 19 on the Daz 3D TOS. here http://www.daz3d.com/forums/viewannounce/6_97/

Sorry about that. Since there is such a narrow limitation of poll usage, perhaps it might be a good idea to add that text close to the poll options (should I start a poll to see if this is a good idea raspberry)?

Richard Haseltine - 24 October 2012 08:10 AM

I would like an importer too, but remember that modo uses one weight map per joint (I don’t think extras can be applied, though I did wonder if one could use extra ghost bones as a workaround for the full TriAx effect).

Yeah, I was wondering about that myself. I just hope this will inspire someone to at least give it a try.

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