Posemaster assistance requested...calling Mr. cridgit

RKane_1RKane_1 Posts: 1,150
edited December 1969 in Daz Studio Discussion

I have finally gotten around to loading your wonderful program onto my computer and one of the first items in the list of things to do is run the Posemaster Test script.

You mentiolned that the benchmark is supposed to be about 5 to 7 seconds. Mine took 9...also a number of the tests seemed to fail.

I am running Windows 7 professional with 8 megs of RAM and DAZ Studio 4.5.0.114.

I have copied and pasted the log below for your perusal. Your assistance is most appreciated.

Executing DAZ Script file: D:/My Documents/DAZ 3D/Studio/My Library/Scripts/cridgit/PoseMaster/Test/PoseMaster Test.dsb
DEBUG: NodeSerializer test completed: 670 of 670 test cases passed in 2438 ms.
DEBUG: PoseMasterBase test completed: 67 of 67 test cases passed in 107 ms.
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 2 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 2 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 2 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 2 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 3 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 3 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 3 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 3 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 4 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 4 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 4 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose node tree 4 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose leaf node scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose leaf node scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose leaf node scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose leaf node scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose root & leaf 3 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose root & leaf 3 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose root & leaf 3 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose root & leaf 3 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent & child 4 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent & child 4 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent & child 4 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent & child 4 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 2 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 2 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 2 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 2 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 3 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 3 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 3 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose parent, child & descendant 3 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 3 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 3 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 3 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 3 scale z
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 4 scale w
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 4 scale x
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 4 scale y
DEBUG: FAIL: PoseMasterCopyHandler.copyPose unrelated descendants 4 scale z
DEBUG: PoseMasterCopyHandler test completed: 259 of 299 test cases passed in 1308 ms.
DEBUG: PoseMasterPasteHandler test completed: 647 of 647 test cases passed in 4095 ms.
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 2 scale w
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 2 scale x
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 2 scale y
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 2 scale z
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 3 scale w
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 3 scale x
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 3 scale y
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 3 scale z
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 4 scale w
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 4 scale x
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 4 scale y
DEBUG: FAIL: PoseMasterDeltaHandler.deltaPose node tree 4 scale z
DEBUG: PoseMasterDeltaHandler test completed: 128 of 140 test cases passed in 443 ms.
DEBUG: PoseMasterTransferHandler test completed: 45 of 45 test cases passed in 63 ms.
Importing File...
Importing pose.pz2 ...
Time to load file: 32.7929 ms
Imported: pose.pz2
Building Scene...
File loaded in 0 min 0.4 sec.
Loaded file: pose.pz2
DEBUG: PoseMasterBatchHandler test completed: 61 of 61 test cases passed in 656 ms.
DEBUG: PoseMasterKeyframeHandler test completed: 45 of 45 test cases passed in 314 ms.
DEBUG: All test completed: 1922 of 1974 test cases passed in 9439 ms.
Script executed successfully.

Comments

  • cridgitcridgit Posts: 823
    edited December 1969

    Hi RKane

    Thank you for buying PoseMaster. According to one of my favourite books: :cheese:DONT PANIC:cheese: (that should look like large, friendly letters)

    Those test failures are mostly harmless (seriously, I'm not making this up) and occur because DS4.5 changed the way node scaling is handled. They won't affect 99% of your use of PoseMaster. Please see this thread http://www.daz3d.com/forums/discussion/6445/ for more info and feel free to chime in with suggestions because I'm busy updating the product with a number of improvements, including fixing those tests.

    Also note that a new content pack is about to be released for converting poses between all the DAZ figures, see here: http://www.daz3d.com/forums/discussion/9157/

    Hopefully that will help you get settled and started. Please drop me a note if you need any nudges in the right direction.

    Cheers

  • RKane_1RKane_1 Posts: 1,150
    edited December 1969

    Thank you for your info and assistance, sir!

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