Sorry, I should have clarified. It wasn’t a texture, if I’m not mistaken it was a conforming prop.
For that, I’d use a bodysuit with a metal shader and a custom displacement map to get the ridged look. The Supersuit includes a couple tiled shaders with ridge displacement maps as I recall, though I don’t know which sub-pack its in.
There is no possible way a prop could do that, ever. A conforming Bodysuit? Well, that could be darn near anything. You have to be a HECK of a lot more specific, because that could be anything from the cat suit to any number of armors.