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my WIP’s, working on to much at the same time..
Posted: 23 October 2012 07:05 AM   [ Ignore ]
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Vietnamese national costume.
This is a long dress, with a pair of wide pants. And a hat.
I am modeling the hat to fit to the “Pure Hair: Retro” : http://www.daz3d.com/shop/pure-hair-retro
According to my consultant (that actually use to wear this dress) this hair is approved to this hat.
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So I have some questions….
How many bones should there be in the skirt ? I was thinking 6-8. This dress is made of silk, so it should be very movable.
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The hat. Should it be fitted to Genesis or to the hair.
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I’m still working on the pants. They are made of silk.. so there are some folds in them…. And they are wide. First time I saw them I thought they were a skirt….red face

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Posted: 23 October 2012 08:06 AM   [ Ignore ]   [ # 1 ]
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Wow, very cool!

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Posted: 23 October 2012 09:30 AM   [ Ignore ]   [ # 2 ]
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That looks awesome smile

I’d say the hat should either be a smart prop or fitted to genesis and not the hair.

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Posted: 23 October 2012 09:54 AM   [ Ignore ]   [ # 3 ]
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Leana - 23 October 2012 09:30 AM

I’d say the hat should either be a smart prop or fitted to genesis and not the hair.

Agreed. You might also consider making a nón lá (‘leaf hat’, the classic Asian conical hat), which would go well with the aoi dai.

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Posted: 23 October 2012 11:23 AM   [ Ignore ]   [ # 4 ]
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I politely disagree.  Fitting a hat to the head and not the hair will often cause hair clipping with any FBM.  I sell a product to fix that, so I certainly don’t mind if people want to do it the other way. wink


I suggest the skirt is fine with the usual four bones (upper and lower right and left) and that with a few morphs you can make it move like cloth much more easily than with more bones.  Are you modeling this against a single female morph or against base Genesis?


It’s a great-looking set, either way.  I love this look and I will look forward to seeing it finished.

 

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Posted: 23 October 2012 11:26 AM   [ Ignore ]   [ # 5 ]
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Thank’s folks..
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One small thing.. the name of this dress is Ao Dai
(my Vietnamese isn’t strong, so these errors are easy to make, and my consultant love to correct me…)
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I’ve started to rig it. It’s been a while since I tried to rig for Genesis, so I had to read the manual first.
For the skirt I have used 8 bones. (on each side)
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So I fit the hat to Genesis…
And I might also try to make a straw hat to her.

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Posted: 23 October 2012 11:49 AM   [ Ignore ]   [ # 6 ]
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Cross posting with SickleYield…..
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The hat isn’t what I would call a hat, but they do. It’s more like a head decoration.
It’s used on formal occasions. And it will be decorated in style with the dress.
So it is modeled against the hair, to get a close fit. There are still a innerband on it, that I haven’t made yet.
So perhaps fitted to the hair…?
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One thing that I love with this dress, is that even if it is a national costume, there are no rules about colour or decorations on the dress.
Although it is custom that young girls were white, and as they grow older, more colours are used…
And red with gold decorations for weddings….
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Here is the setup for the bones.. To much ?
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And yes the dress is modeled against the BasicFemaleMorph. It should make better UV-maps this way..

 

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Posted: 23 October 2012 02:05 PM   [ Ignore ]   [ # 7 ]
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It’s not even touching Genesis - I really would conform it to the hair.  That doesn’t cause the errors with dufs that it did with cr2s.


And wow. :D It’s going to take longer to pose all those, but you can certainly get some beautiful poses with them.  Sometimes more is less, like with the Genesis fantasy wrap (it has so many bones it takes forever to use) but I think eight isn’t too bad.

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Posted: 23 October 2012 02:18 PM   [ Ignore ]   [ # 8 ]
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Just curious if you fit it to the hair will it only work with that hair.

I know you said that traditionally that hair fits; but not everyone is necassarily going to use it for a traditional Vietnamese costume.

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Posted: 23 October 2012 02:24 PM   [ Ignore ]   [ # 9 ]
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scorpio64dragon - 23 October 2012 02:18 PM

Just curious if you fit it to the hair will it only work with that hair.

I know you said that traditionally that hair fits; but not everyone is necassarily going to use it for a traditional Vietnamese costume.


No.  You’ll be able to fit it to any hair if he does that, or for that matter to Genesis if you wish.  It’s still a conforming duf (or dsf if he’s using DS4.0) and it will have the same bone names as Genesis and any Genesis hair.

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Posted: 24 October 2012 02:09 AM   [ Ignore ]   [ # 10 ]
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Ok thats good but - only Genesis hair not hair that is rigged for V4 for example.
Personally I think it would be better if it was just a smart prop, I can’t quite see why its needs to fit to?

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Posted: 24 October 2012 06:03 AM   [ Ignore ]   [ # 11 ]
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The reason (as I understand it) for fitting it, and not smart-propping :

When you are shaping Genesis, the head moves and scale, but the prop isn’t.
This type of hair-do is embedded and pinned into the hair. So the tight fit would be a pain to get with a prop.
It could be done with morphs… but fitting is easier (I think)
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I am also considering a crown-like tiara, but haven’t been able to find a proper design yet.
She loves gold and diamonds (as all girls do)
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@scorpio64dragon : if there is something special you are looking for, give me a word. I have made some headprops before..

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Posted: 24 October 2012 10:20 AM   [ Ignore ]   [ # 12 ]
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Varsel - 24 October 2012 06:03 AM

The reason (as I understand it) for fitting it, and not smart-propping :

When you are shaping Genesis, the head moves and scale, but the prop isn’t.
This type of hair-do is embedded and pinned into the hair. So the tight fit would be a pain to get with a prop.
It could be done with morphs… but fitting is easier (I think)
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I am also considering a crown-like tiara, but haven’t been able to find a proper design yet.
She loves gold and diamonds (as all girls do)
-
@scorpio64dragon : if there is something special you are looking for, give me a word. I have made some headprops before..


Exactly.  Smartprops require a lot of manual adjustment that conformers don’t with Genesis.  With V4 the conformer needed just as much adjustment, so it wasn’t really better.


(Not necessarily, some of us like platinum and emeralds!)

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Posted: 24 October 2012 12:36 PM   [ Ignore ]   [ # 13 ]
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Well, I got the hat from Hexagon and into Studio.

But there where some funny problems….

I had to make a morph in the hair.
Some of the strands didn’t fit properly under the hairband, and when using smoothing it distorted the hat.
But with the hat fitted to the hair, this morph distorted the hat.

So on the picture the hat is fitted to Genesis.
But of course, there were some other stupid things, as the UV-map isn’t good enough.
And a funny thing, that when used in Carrara, it looses the UV-map.

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Posted: 24 October 2012 01:19 PM   [ Ignore ]   [ # 14 ]
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WOW, Great work. I will lurk and watch this.

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Posted: 24 October 2012 02:28 PM   [ Ignore ]   [ # 15 ]
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Its amassing what a good texture does to the mesh…
This is the first test, with just a tiling texture….

The skirt has six bones on the front and six on the back.
I can also see that I’ll have to make some morphs in the skirt, so it will flow better in the breeze…
And some morphs on the arm, so it looks more like silk, rather than just two tubes..

And the poor girl need some pants. This is something I never have done before. So there will be some experimenting to get the loose look with folds, and adjustment and movement morphs…. (and not to forget those high heels…)

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