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Freebie Request -  M5 uv remap for M4 gens?
Posted: 22 October 2012 07:50 AM   [ Ignore ]
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I know this might sound like an odd request. You know how we have a remap of the M5 gens to take M4 textures? Well, I was wondering if someone would be kind enough to do the exact opposite; remap the M4 gens (or Adzan’s gens if you prefer) to take M5 textures.

I find the M5 gens to be quite limiting, especially when you consider that the gens currently doesn’t have as much support as the M4 gens or other gens models out there (like Adzan’s). It’s also much easier to blend textures using the M4 gens as all you need is an opacity map, and with a combination of parenting the smooth modifiers it fits Genesis about as well as the M5 gens anyway.

So, yeah, is there anybody out there willing to do this?

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Posted: 23 October 2012 12:34 AM   [ Ignore ]   [ # 1 ]
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You know how we have a remap of the M5 gens to take M4 textures?

I wasn’t aware such a thing existed, but it’d certainly be pretty handy if you could point me in the direction of it. In any case I wouldn’t be surprised if there’s a better M5 gens product available before too long, as I recall Channing did a pretty good one for M4 and it’s reasonable to assume there’ll be a similar thing in the works.

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Posted: 23 October 2012 07:04 AM   [ Ignore ]   [ # 2 ]
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strangeloup - 23 October 2012 12:34 AM

You know how we have a remap of the M5 gens to take M4 textures?

I wasn’t aware such a thing existed, but it’d certainly be pretty handy if you could point me in the direction of it. In any case I wouldn’t be surprised if there’s a better M5 gens product available before too long, as I recall Channing did a pretty good one for M4 and it’s reasonable to assume there’ll be a similar thing in the works.

The remap was created by CauriB and introduced in a thread on the old forum here. Links are in CauriB’s signature. Note that you will need RTEncoder to decode the file against your product installer, and that since this thread CauriB updated the package to be compatible with a subsequent change in the M5 Gens installer. This update is also in CauriB’s files.

Poison released a morph package “Poison’s M5 Gens Morphs & Controls” which is certainly a worthwhile improvement on DAZ’s lacklustre effort. This product significantly increases ease of use, too. You will have to Google that as I don’t think I can link to it here. Note that if you wish to use these morphs with the remaps, you will need to copy them to the remap’s folder.

You might also be interested in this thread, if you haven’t seen it already

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Posted: 23 October 2012 10:13 AM   [ Ignore ]   [ # 3 ]
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Thanks for that, I spent a while looking through that thread and looking for the Poison product you mentioned. Definitely going to get hold of that when I can afford to smile

As an aside it’s good to see that there’s a fair number of folks interested in this kind of render, I almost always use the male figures in my work and it’s a bit depressing that so many of the images that get put out are naked (or nearly) V4 with pretty much no context. But that’s detracting from the point of this thread :D

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Posted: 23 October 2012 01:22 PM   [ Ignore ]   [ # 4 ]
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Hiro Protagonist - 23 October 2012 07:04 AM
strangeloup - 23 October 2012 12:34 AM

You know how we have a remap of the M5 gens to take M4 textures?

I wasn’t aware such a thing existed, but it’d certainly be pretty handy if you could point me in the direction of it. In any case I wouldn’t be surprised if there’s a better M5 gens product available before too long, as I recall Channing did a pretty good one for M4 and it’s reasonable to assume there’ll be a similar thing in the works.

The remap was created by CauriB and introduced in a thread on the old forum here. Links are in CauriB’s signature. Note that you will need RTEncoder to decode the file against your product installer, and that since this thread CauriB updated the package to be compatible with a subsequent change in the M5 Gens installer. This update is also in CauriB’s files.

Poison released a morph package “Poison’s M5 Gens Morphs & Controls” which is certainly a worthwhile improvement on DAZ’s lacklustre effort. This product significantly increases ease of use, too. You will have to Google that as I don’t think I can link to it here. Note that if you wish to use these morphs with the remaps, you will need to copy them to the remap’s folder.

You might also be interested in this thread, if you haven’t seen it already

Yup and that’s the only way my Bruno for Genesis is getting any genital mapping. Thank the gods for Cauri’s generosity in remapping the M5 gens to take M4/V4 mapping.  Since Bruno’s original mapping uses V4 UV’s the option to use the V4 UV option built into the M5 remapped gens really saved the day for me.  It would be nice if there was a remap of the M\4 gens to take the M5 gen textures, that too would come in handy at some point.

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Posted: 23 October 2012 01:40 PM   [ Ignore ]   [ # 5 ]
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RAMWolff - 23 October 2012 01:22 PM

It would be nice if there was a remap of the M\4 gens to take the M5 gen textures, that too would come in handy at some point.

The main reason why I would like such a thing is because MalePoserotica is being reopened in the near future, and right now you can buy the latest version of Jepe’s M4 gens expansion pack, adding in some extra morphs. Jepe’s and Channings work looks amazing, but i’m apprehensive to buy them if I can’t also use such morphs/props with a character using an M5 texture like Phillip.

An M5 remap of either the M4 gens or one of the various other gens available out there (Adzan’s would be a good choice as it’s free) I would be great for those of us who do a lot of male centric renders. It’s incredibly easy to fit such gens figures to Genesis thanks to the smoothing/collision modifier, the only issue is the lack of matching textures for M5 characters.

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Posted: 23 October 2012 04:46 PM   [ Ignore ]   [ # 6 ]
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Sounds like the perfect thing for sure then!

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Posted: 25 October 2012 03:23 PM   [ Ignore ]   [ # 7 ]
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The remap is done. It can be found at my homepage. I changed the material zones so that the textures can be applied by clicking on the M5 mat poses. I didn´t change the material zone or the mapping of the pubic hair so you can still use your old m4 textures on it. You´ll need UVMapper to remap your obj.
Have fun grin

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Posted: 25 October 2012 05:18 PM   [ Ignore ]   [ # 8 ]
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CauriB - 25 October 2012 03:23 PM

The remap is done. It can be found at my homepage. I changed the material zones so that the textures can be applied by clicking on the M5 mat poses. I didn´t change the material zone or the mapping of the pubic hair so you can still use your old m4 textures on it. You´ll need UVMapper to remap your obj.
Have fun grin

Thank you, but, i’m not sure how to do this. I’ve saved out the new obj, how do I get the M4 gens to use this? Am I supposed to replace the original obj? Is there any way to do this so I can keep the original M4 gens in tact?

EDIT: NO WORRIES! Managed to do it by creating a copy of the M4 Gens cr2 and changing all the obj references in Notepad. Now I just gotta make a simple alpha map for blending! :D

EDIT 2: I don’t mean to sound ungrateful, but is there a reason why the remap misses out the “invis” section of the gens? It doesn’t really give enough space for an opacity map.

EDIT 3: I attempted to alter the UV in 3DS Max to include the “invis” section as well, but I ended up making a right balls up of it (the texture looks blocky for some reason). Obviously I cannot do this myself. -_- I really hate to be a nag, but would it be possible to include the invis in the remap?

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Posted: 26 October 2012 01:35 AM   [ Ignore ]   [ # 9 ]
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EDIT 2: I don’t mean to sound ungrateful, but is there a reason why the remap misses out the “invis” section of the gens? It doesn’t really give enough space for an opacity map.

It says invisible, so I didn´t remap it. I´ll correct it and repost the file.

The update is online.

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Posted: 26 October 2012 08:56 AM   [ Ignore ]   [ # 10 ]
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CauriB - 26 October 2012 01:35 AM

EDIT 2: I don’t mean to sound ungrateful, but is there a reason why the remap misses out the “invis” section of the gens? It doesn’t really give enough space for an opacity map.

It says invisible, so I didn´t remap it. I´ll correct it and repost the file.

The update is online.

Thank you so much. I’ll give it a test later and get back to you. You have been wonderful. :3

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Posted: 26 October 2012 12:18 PM   [ Ignore ]   [ # 11 ]
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CauriB - 26 October 2012 01:35 AM

EDIT 2: I don’t mean to sound ungrateful, but is there a reason why the remap misses out the “invis” section of the gens? It doesn’t really give enough space for an opacity map.

It says invisible, so I didn´t remap it. I´ll correct it and repost the file.

The update is online.

I’m sorry to say this, but there’s a glitch in the UV map. It seems a couple of stray polygons in the invis area have been assigned the “pubic_hair” group by accident, which leaves a couple of holes in the geometry.

I can’t post an image of the problem here, so i’ll have to PM the image to you. I really am sorry, I must seem really annoying by now. :(

EDIT: Just so you know, the problem seems to be mirrored on both sides.

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Posted: 26 October 2012 01:42 PM   [ Ignore ]   [ # 12 ]
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I fixed it, sorry it was my mistake. The remap should be perfect now grin

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Posted: 26 October 2012 03:24 PM   [ Ignore ]   [ # 13 ]
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IT WORKS PERFECTLY!

I’ve tried it out with Dave (Hairy), Phillip (Hairy), and James, and it all works perfectly. Even with Phillips SSS settings boosted using the highest presets, it still looks fine (the hairy ones would look even better with ManFuzz applied to them).

I’ve been using my own opacity map, which I quickly whipped up in Zbrush. Here’s the .bmp for anyone who needs it (use it however you like, no credit needed).
https://dl.dropbox.com/u/12960659/Daz3DWork/M5GensOpacity.bmp

Someone should really tell Jepe about this development, i’m sure he’ll be happy to know about this. :D

EDIT: CauriB, you really should make a topic for this and your other gens remap in the freebies section, it would get noticed more that way. :3

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Posted: 26 October 2012 06:35 PM   [ Ignore ]   [ # 14 ]
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Thanks so much for the remap Cauri! 

Thanks Bisho for the trans bmp!

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Posted: 30 December 2012 05:28 PM   [ Ignore ]   [ # 15 ]
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CauriB - 26 October 2012 01:42 PM

I fixed it, sorry it was my mistake. The remap should be perfect now grin

Hey Cauri, I actually stopped by your site today with a mind to grab the original M5 to M4 remap, but I saw you had uploaded a new one called ‘Male Gen improved.zip’ and so I downloaded that instead.

I had to kind of work around a few things since the mac Rtencoder doesn’t seem to recognize dsf files at all so you can’t even input a keyfile, but I ended up decoding the rte on my windows partition. Aside from the file size being considerably smaller than the original dsf, everything seemed to be in order ... However when I went back to my Mac partition and into DS4.5 then opened the Genesis gens with the new dsf file in place, I just got a series of strange boxes .... I’m not sure what to make of it!

I’m posting a screenshot (I tried to render but the render came out blank) without Genesis visible just so you can see what I mean. It is in the right area but looks like a set of building blocks rather than the parts it’s intended to be so I am hoping this doesn’t fall into the ‘nudity’ category lol. Any help would be much appreciated!

LEI

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