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Texturas que no se ven igual al renderizar.
Posted: 22 October 2012 05:50 AM   [ Ignore ]
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Hola a todos.
En primer lugar he de decir que mi inglés no es muy bueno , asi que para lo que quiuero decir mejor que lo haga en mi idioma, espero que alguien pueda ayudarme.

Mi problema es el siguiente:

Quiero sustituir la textura de un objeto por otra, hasta aquí normal, elimino la textura por defecto y añado la mia, la ajusto moviendo el “Tilling” en Surfaces y todo bien, encaja bien, se ve bien, perfecto… pero cuando renderizo la ubicación de dicha textura cambia, no se ve igual que e la imagen sin renderizar… parece movida o como si estuviera mal encajada…. no sé porque ocurre esto ni como solucionarlo…
Alguien me puede acosenjar?

Muchas gracias y un saludo.

Por si sirve de algo, uso daz 3.1 en win7

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Posted: 22 October 2012 06:05 AM   [ Ignore ]   [ # 1 ]
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Can you post a screenshot of your viewport and the render? That would be easier for us to see what exactly is going wrong.

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Posted: 22 October 2012 06:16 AM   [ Ignore ]   [ # 2 ]
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Here is
Thanks for reply
—edited—

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Posted: 22 October 2012 06:29 AM   [ Ignore ]   [ # 3 ]
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Not sure why the preview shows the texture in a different position than the render, but it can be easily fixed. Just play a bit with the vertical offset slider in the surfaces tab, that will move the texture up and down.

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Posted: 22 October 2012 06:32 AM   [ Ignore ]   [ # 4 ]
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I know, I did this, at firts thetexture didn´t mach well, them I had to adjusti using tillings, then the texture was rigth placed… but at render, the texture looks moved… as If I didn´t adjust nothing…

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Posted: 22 October 2012 06:44 AM   [ Ignore ]   [ # 5 ]
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You"ll have to try to adjust the slider so that the texture in the preview is not in the right place, but in the render it will show up in the right place.
It seems that the preview render only matches the final render when the number of tiles is 1 or 2 or 3… but it will not match when the number of tiles is for example 1.46

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Posted: 22 October 2012 07:06 AM   [ Ignore ]   [ # 6 ]
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Yes, you are rigth… the Tillist must be entire names, but offset parameters can be 7.11, etc….
Thanks you so much for you help, now the texture looks well placed.

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Posted: 22 October 2012 07:15 AM   [ Ignore ]   [ # 7 ]
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Menganez, i sent you a PM, please read…

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Posted: 22 October 2012 07:17 AM   [ Ignore ]   [ # 8 ]
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Done.
Thanks you so much again!

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