Richard Haseltine - 29 October 2012 04:18 PM
Booleans in most modelling applications make actual changes to the geometry, and are apt to produce bad topology that can be hard to modify and can easily throw render artefacts. Bryce’s Booleans are render-time only and so not subject to the same problems (modo has just gained a similar function, so Bryce was ahead of the pack in this).
Good to know - So, exporting a boolean-created object from Bryce into, for example, Hex, wouldn’t work?