Hi Zone 822 
Any suggestions about the best way to model and compose a complex scene with many objects in Hexagon/DS and get the objects into DS?
the simple answer is you don’t build complex scenes in hexagon , or any other modeller, and then export to DS.
yopu’d build a model, and export it,..
if you only want a column, build it and export it,. once it’s saved as a prop, it can be added as many times as the user requires.
You could build a column (with or without base and capital) depending on what you want the user to be able to do with the object in DS or any other 3D program, and you export that single object.
You’d then build and export the main structure which the columns are supporting, and perhaps a base, again depending on what you want the user to be able to construct with the parts.
As Ascania suggested above,. Any part of your current file, can be deleted, so that you’re only left with a column , which you can then save as a NEW file, and export as a single object
you can do the same with any other parts of that model which you want to export.
If you have a saved file of those models together, then as long as you don’t overwrite that file, you can delete any objects you don’t want to export,.. then export what you have left.
Hope that makes sense 