Ok, WHAT is UP with Optimizing IMAGES?!
Whenever I try and load up the Phillip Texture for M5, I get a truckload of Optimized Images to go through when I try to do even a Spot Render. The first few times, I had a bit over a hundred. But instead of increasing (getting closer to my render so I can see it) they DECREASE! (Look closely, you'll see the Minus sign next to the Optimized Images Number) Thus, my render never comes! I tried this on one image with the Phillip Texture and the number of Optimized Images was 69 but it went over 70 and I never got my render! :down:
Worse! EVERY time I try and render my scene, even Spot Render it, the number of Optimized Images INCREASES as you can plainly see in the screen capture I provided.
This didn't just happen with M5, though. It also happened with Mighty Mestophalas's Dragon and a simple backdrop.
What exactly is causing my renders to get these exceedingly long Optimized Image numbers that decrease?! And is there a way to skip Optimizing Images and get stright to my render? Or at least make it so they don't number in the hundreds?