Whenever I try and load up the Phillip Texture for M5, I get a truckload of Optimized Images to go through when I try to do even a Spot Render. The first few times, I had a bit over a hundred. But instead of increasing (getting closer to my render so I can see it) they DECREASE! (Look closely, you’ll see the Minus sign next to the Optimized Images Number) Thus, my render never comes! I tried this on one image with the Phillip Texture and the number of Optimized Images was 69 but it went over 70 and I never got my render!
Worse! EVERY time I try and render my scene, even Spot Render it, the number of Optimized Images INCREASES as you can plainly see in the screen capture I provided.
This didn’t just happen with M5, though. It also happened with Mighty Mestophalas’s Dragon and a simple backdrop.
What exactly is causing my renders to get these exceedingly long Optimized Image numbers that decrease?! And is there a way to skip Optimizing Images and get stright to my render? Or at least make it so they don’t number in the hundreds?
Simple answer…nope, can’t skip ‘em. It’s 3Delight turning them from whatever format they texture files are in to mipmapped/tif files that it can actually use. DS stores those images in a tmp folder, so every time you reload the product, it will have to do it all over again. 3Delight will do it for each image file…that means if you have a texture. bump map, displacement map, specular map, reflection map and subsurface map (seen a couple of things like that)...and maybe are using the LIE, too, it will convert all those for each surface;
Don’t forget Transmaps, But From what I read it is ADDING with each Render run? Should count down to zero and stay there until the OP adds more items or reloads the scene and it needs to convert over again.
Yeah, it’s adding more Optimized Images on each Render. Doesn’t even have to be M5 either, it can be something simple like the Mestophalas Dragon. I had zero trouble rendering him when I first got him. Now all of a sudden, I get hundreds of Optimized Images to go through and instead of count UP (like they usually do) they count DOWN and the render never comes.
Sounds like for some reason the tmp folder isn’t clearing on close…
Try shutting down DS, then reboot Windows.
If that doesn’t do it, you may need to manually empty the temp folder used for renders…it should be located /users/<user name>/Appliation Data/Daz 3D/Studio4/temp.
Rebooting didn’t help, still does it everytime. There is almost nothing in my Studio4 Pathway, certainly not a Temp folder of any kind (Just a Shaping folder). Can’t find that path you specified, unless this is it:
In that folder, I have a bunch of folders.
All those folders contain are information on Sensible Shoes for Genesis.
NOTE: I loaded up some of my created characters, both of Genesis and of the old Generation figures (that I’ll definately update to Genesis). No problems. I get the Optimized Images, but it’s the normal thing and then I spot render again and it immedietly renders.
I only get problems when I load up the M5 Phillip Skin texture and/or the Defiant Outfit for Genesis (Used to get probs with Mestophales Dragon, but he’s behaving now and I can render him).
Your so right, it should count up to total once and stay there. I wonder if tdlmake has gotten fubar on your system some how.
No idea what that is, but it sounds bad. I hope that isn’t it.
It’s the dll used by DS to convert all textures to the format the 3Delight render engine uses. AppData is in your C:Users folder and is a Hidden folder by default (in Win7). You will need to set your Folder view to show Hidden before it will list on screen.
Well, how do I unhide that so I can see Knight22179 again? I tried but failed.
MJC1016: I can’t honestly remember. I must have, since I get lots of “To open this folder requires Admin privilages” messages, which let’s me in when hit OK and whenever I start my PC, I always enter a password. So, I’m gonna say both.