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Create Adjustable Props?
Posted: 20 October 2012 05:12 PM   [ Ignore ]
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I recently found a free 3D model of a pair of glasses online in OBJ format. Since it was not designed for DAZ, I had to manually align it to fit the head of my character. However, I would like to bend the arms of the glasses so that they fit my character exactly.

I have Hexagon 2.5 but don’t know how to use it. Is there a way in DAZ for me to make the arm bendable, like how you can bend a limb in a Genesis figure?

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Posted: 20 October 2012 06:46 PM   [ Ignore ]   [ # 1 ]
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Here is my figure and glasses. As you can see, the arms of the glasses are not where the ears should be.

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Posted: 20 October 2012 08:31 PM   [ Ignore ]   [ # 2 ]
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The part you are talking about is called a temple and not an arm.  I think it might look a little strange if you bend it to fit.
What you really need to do is rotate frame on its X-axis and bring then down and forward.

If you want, you can bend them with a D-Former in Daz Studio.  It is on the create menu and there are a number of tutorials on how to use it

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Posted: 20 October 2012 11:03 PM   [ Ignore ]   [ # 3 ]
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Umm…they look very familiar, get them at ShareCG by any chance?

If they are mine, yeah, they work in DS, that’s what they were made into a prop in (DS3A)...but the were made/sized for M4.

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Posted: 20 October 2012 11:15 PM   [ Ignore ]   [ # 4 ]
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What your asking is not hard to do, but very detailed to explain. I would try the Scale Parameter and deformers before I went to a new morph in Hex.

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Posted: 21 October 2012 08:15 AM   [ Ignore ]   [ # 5 ]
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Yes, share cg and some default clothing, plus I edited the original textures.

Ill try using dformers (whatever they are).

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Posted: 21 October 2012 03:02 PM   [ Ignore ]   [ # 6 ]
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And just wondering, but how do you delete a spolight in daz (either than finding it in the viewport and clicking and deleting)

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Posted: 21 October 2012 04:54 PM   [ Ignore ]   [ # 7 ]
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Scene tab, select it in the list right click and pick remove form the options.

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Posted: 22 October 2012 03:59 AM   [ Ignore ]   [ # 8 ]
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In this thread (http://www.daz3d.com/forums/viewthread/10051/) you can find some info on converting a prop for V4 to genesis. Maybe there is something useful for you.

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